add: fully functional melee enemy
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@@ -11,6 +11,7 @@ public class GameController : MonoBehaviour
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public string deploySceneName;
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public List<LevelInfo> levels;
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public List<EnemyInfo> enemies;
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public int startEnemiesNumber = 1;
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public Dictionary<BulletType, int> inventory = new();
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public void Awake() {
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@@ -23,7 +24,7 @@ public class GameController : MonoBehaviour
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return li;
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}).ToList();
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levels.ForEach(li => {
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AddEnemyInLevel(SelectEnemyWeighted().prefab, li.sceneName);
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for (int i = 0; i < startEnemiesNumber; ++i) AddEnemyInLevel(SelectEnemyWeighted().prefab, li.sceneName);
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});
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foreach (BulletType i in Enum.GetValues(typeof(BulletType))) {
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if (i == BulletType.None) continue;
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