update: player prefab

fix: pistol not firing with higher fire rate
This commit is contained in:
KOSMOGOR
2025-03-17 15:36:15 +03:00
parent 2869bfdb33
commit f899107d08
6 changed files with 12 additions and 169 deletions
+2 -2
View File
@@ -6,10 +6,10 @@ public class Pistol : Weapon
public Transform spawnPosition;
public float fireRate = 1f;
float currentDelay = 0;
[SerializeField] float currentDelay = 0;
public override void Shoot(bool keyDown, bool keyHold) {
if (keyDown && (fireRate == 0 || currentDelay == 1 / fireRate)) {
if (keyDown && (fireRate == 0 || currentDelay >= 1 / fireRate)) {
Instantiate(projectilePrefab, spawnPosition.position, spawnPosition.rotation);
currentDelay = 0;
}