update: player prefab
fix: pistol not firing with higher fire rate
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@@ -2,7 +2,7 @@ using UnityEngine;
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public abstract class Weapon : MonoBehaviour
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{
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public bool isActive { get; private set; } = true;
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public bool isActive { get; private set; } = false;
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public abstract void Shoot(bool keyDown, bool keyHold);
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