update: player prefab

fix: pistol not firing with higher fire rate
This commit is contained in:
KOSMOGOR
2025-03-17 15:36:15 +03:00
parent 2869bfdb33
commit f899107d08
6 changed files with 12 additions and 169 deletions
+1 -3
View File
@@ -8,9 +8,7 @@ public class WeaponController : MonoBehaviour
void Start() {
weapons = GetComponentsInChildren<Weapon>();
for (int i = 0; i < weapons.Length; ++i) {
if (i != currentWeapon) weapons[i].SetWeaponState(false);
}
if (weapons.Length > currentWeapon) weapons[currentWeapon].SetWeaponState(true);
}
void Update() {