From fa132a735775ec29e1581e68a6aac8c45b2ef7c1 Mon Sep 17 00:00:00 2001 From: KOSMOGOR Date: Thu, 6 Mar 2025 18:05:25 +0300 Subject: [PATCH] add: player movement and camera scripts --- .gitignore | 1 + Assets/Prefabs.meta | 8 + Assets/Prefabs/Player.prefab | 317 + Assets/Prefabs/Player.prefab.meta | 7 + Assets/Scenes/TestScene.unity | 672 ++ Assets/Scenes/TestScene.unity.meta | 7 + Assets/Scripts.meta | 8 + Assets/Scripts/CameraMovement.cs | 27 + Assets/Scripts/CameraMovement.cs.meta | 2 + Assets/Scripts/PlayerMovement.cs | 69 + Assets/Scripts/PlayerMovement.cs.meta | 2 + ProjectSettings/SceneTemplateSettings.json | 121 + UserSettings/EditorUserSettings.asset | 3 + .../Layouts/CurrentMaximizeLayout.dwlt | 6175 +++++++++++++++++ UserSettings/Layouts/default-6000.dwlt | 152 +- 15 files changed, 7495 insertions(+), 76 deletions(-) create mode 100644 Assets/Prefabs.meta create mode 100644 Assets/Prefabs/Player.prefab create mode 100644 Assets/Prefabs/Player.prefab.meta create mode 100644 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+ public float verSpeed = 20f; + public float verUpperBound = 45f; + public float verLowerBound = -45f; + + private float verRotation = 0f; + private Camera cam; + + void Start() { + cam = GetComponentInChildren(); + Cursor.lockState = CursorLockMode.Locked; + Cursor.visible = false; + } + + void Update() { + float horRotation = Input.GetAxis("Mouse X") * Time.deltaTime * horSpeed; + transform.Rotate(0, horRotation, 0); + + verRotation -= Input.GetAxis("Mouse Y") * Time.deltaTime * verSpeed; + verRotation = Mathf.Clamp(verRotation, verLowerBound, verUpperBound); + cam.transform.localEulerAngles = new(verRotation, 0, 0); + } +} diff --git a/Assets/Scripts/CameraMovement.cs.meta b/Assets/Scripts/CameraMovement.cs.meta new file mode 100644 index 0000000..6f61bb3 --- /dev/null +++ b/Assets/Scripts/CameraMovement.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 1241dd14aac57cb40a0e8493ced10162 \ No newline at end of file diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs new file mode 100644 index 0000000..44d64e5 --- /dev/null +++ b/Assets/Scripts/PlayerMovement.cs @@ -0,0 +1,69 @@ +using UnityEngine; + +public class PlayerMovement : MonoBehaviour +{ + public float speed = 1f; + public float sprintSpeedMultiplier = 2f; + public float crouchSpeedMultiplier = 0.5f; + public float crouchHeightMultiplier = 0.5f; + public float jumpForce = 1f; + public float gravityMultiplier = 1f; + + Rigidbody rb; + CharacterController characterController; + [SerializeField] bool isCrouching = false; + Vector3 charControllerCenter; + + void Start() { + rb = GetComponent(); + characterController = GetComponent(); + charControllerCenter = characterController.center; + } + + void Update() { + HandleCrouching(); + HandleJumping(); + HandleMovement(); + DoGravity(); + } + + void HandleCrouching() { + if (Input.GetKeyDown(KeyCode.C)) { + isCrouching = !isCrouching; + if (isCrouching) { + characterController.center += Vector3.down * 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