using System.Collections.Generic; using UnityEngine; public class WeaponController : MonoBehaviour { [SerializeField] Weapon[] weapons; [SerializeField] int currentWeapon = 0; void Start() { weapons = GetComponentsInChildren(); for (int i = 0; i < weapons.Length; ++i) { if (i != currentWeapon) weapons[i].SetWeaponState(false); } } void Update() { if (Input.GetMouseButton(0) && weapons[currentWeapon].isActive) weapons[currentWeapon].Shoot(Input.GetMouseButtonDown(0), Input.GetMouseButton(0)); } }