using UnityEngine; public class GroundDetector : MonoBehaviour { public bool onGround { get; private set; } = false; void OnTriggerEnter(Collider other) { if (other.CompareTag("Ground")) onGround = true; } void OnTriggerStay(Collider other) { OnTriggerEnter(other); } void OnTriggerExit(Collider other) { if (other.CompareTag("Ground")) onGround = false; } }