13 lines
319 B
C#
13 lines
319 B
C#
using UnityEngine;
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public abstract class Weapon : MonoBehaviour
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{
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public bool isActive { get; private set; } = true;
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public abstract void Shoot(bool keyDown, bool keyHold);
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public void SetWeaponState(bool active) {
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isActive = active;
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GetComponent<MeshRenderer>().enabled = active;
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}
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} |