18 lines
538 B
C#
18 lines
538 B
C#
using System.Collections.Generic;
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using UnityEngine;
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public class WeaponController : MonoBehaviour
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{
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[SerializeField] Weapon[] weapons;
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[SerializeField] int currentWeapon = 0;
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void Start() {
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weapons = GetComponentsInChildren<Weapon>();
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if (weapons.Length > currentWeapon) weapons[currentWeapon].SetWeaponState(true);
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}
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void Update() {
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if (Input.GetMouseButton(0) && weapons[currentWeapon].isActive) weapons[currentWeapon].Shoot(Input.GetMouseButtonDown(0), Input.GetMouseButton(0));
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}
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}
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