Files
No-Time-To-Rest/Assets/Scripts/Pistol.cs
T
KOSMOGOR 8ea5bc896e update: player prefab and Composing scene
update: Pistol shoots bullets with spawnPosition rotation
2025-03-10 10:23:51 +03:00

22 lines
594 B
C#

using UnityEngine;
public class Pistol : Weapon
{
public GameObject projectilePrefab;
public Transform spawnPosition;
public float fireRate = 1f;
float currentDelay = 0;
public override void Shoot(bool keyDown, bool keyHold) {
if (keyDown && (fireRate == 0 || currentDelay == 1 / fireRate)) {
Instantiate(projectilePrefab, spawnPosition.position, spawnPosition.rotation);
currentDelay = 0;
}
}
void Update() {
if (fireRate != 0) currentDelay = Mathf.Clamp(currentDelay += Time.deltaTime, 0, 1 / fireRate);
}
}