Files
No-Time-To-Rest/Assets/Scripts/Player/RocketProjectile.cs
T
2025-04-30 21:23:38 +03:00

35 lines
901 B
C#

using UnityEngine;
public class RocketProjectile : MonoBehaviour
{
public float speed = 1f;
public float damage = 50f;
public float explosionRadius = 5f;
public float timeToLive = 3f;
float currentTime = 0;
Rigidbody rb;
void Start() {
rb = GetComponent<Rigidbody>();
rb.linearVelocity = transform.forward * speed;
}
void Update() {
currentTime += Time.deltaTime;
if (currentTime >= timeToLive) Destroy(gameObject);
}
void OnTriggerEnter(Collider other) {
Collider[] colliders = Physics.OverlapSphere(transform.position, explosionRadius);
foreach (Collider collider in colliders) {
if (collider.gameObject.CompareTag("Enemy")) {
Enemy enemy = other.GetComponent<Enemy>();
enemy.DealDamage(damage);
}
}
Destroy(gameObject);
}
}