Files
No-Time-To-Rest/Assets/Scripts/Enemies/EyeEnemy.cs
T
KOSMOGOR dc6707f2a9 add: Player script with hp
add: player death handling and OnLevelFailed event
2025-04-25 13:40:23 +03:00

15 lines
163 B
C#

using UnityEngine;
public class EyeEnemy : Enemy
{
public float _hp = 100;
void Start() {
hp = _hp;
}
void Update() {
}
}