Files
2026-01-30 19:49:09 +03:00

92 lines
2.2 KiB
C#

using System;
using System.Threading;
const int width = 50;
const int height = 10;
const int Air = 0;
const int Sand = 1;
int[] grid = new int[width * height];
int spawnX = width / 2;
int spawnY = 0;
grid[spawnY * width + spawnX] = Sand;
while (true)
{
// INPUT:
while (Console.KeyAvailable)
{
var key = Console.ReadKey(intercept: true).Key;
if (key == ConsoleKey.Spacebar)
{
int spawnIndex = spawnY * width + spawnX;
if (grid[spawnIndex] == Air)
grid[spawnIndex] = Sand;
}
if (key == ConsoleKey.RightArrow) spawnX += 1;
if (key == ConsoleKey.LeftArrow) spawnX -= 1;
spawnX = Math.Clamp(spawnX, 0, width - 1);
}
// UPDATE:
Console.Clear();
for (int y = height - 2; y >= 0; y--)
{
int row = y * width;
int rowBelow = (y + 1) * width;
bool leftToRight = (y & 1) == 0;
int xStart = leftToRight ? 0 : width - 1;
int xEnd = leftToRight ? width : -1;
int xStep = leftToRight ? 1 : -1;
for (int x = xStart; x != xEnd; x += xStep)
{
int idx = row + x;
if (grid[idx] != Sand) continue;
int downIdx = rowBelow + x;
if (grid[downIdx] == Air)
{
grid[downIdx] = Sand;
grid[idx] = Air;
continue;
}
bool canLeft = x > 0;
bool canRight = x + 1 < width;
int downLeftIdx = rowBelow + (x - 1);
int downRightIdx = rowBelow + (x + 1);
bool emptyLeft = canLeft && grid[downLeftIdx] == Air;
bool emptyRight = canRight && grid[downRightIdx] == Air;
if (!emptyLeft && !emptyRight) continue;
bool goLeft = emptyLeft && (!emptyRight || ((x + y) & 1) == 0);
int target = goLeft ? downLeftIdx : downRightIdx;
grid[target] = Sand;
grid[idx] = Air;
}
}
// RENDER:
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
int v = grid[y * width + x];
char c = v == Sand ? '#' : '.';
Console.Write(c);
}
Console.WriteLine();
}
Thread.Sleep(25);
}