enhanced math.cpp and made while loop for iterative evaluation
This commit is contained in:
+31
-7
@@ -1,6 +1,7 @@
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#include <algorithm>
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#include <algorithm>
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#include <iostream>
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#include <iostream>
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#include "tools/matrix.h"
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#include "tools/matrix.h"
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#include "tools/math.h"
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enum solver_state {
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enum solver_state {
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unbounded,
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unbounded,
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@@ -10,7 +11,26 @@ enum solver_state {
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struct Result {
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struct Result {
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solver_state state;
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solver_state state;
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ColumnVector *solution;
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ColumnVector *solution;
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double objective_fucntion_value;
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double objective_function_value;
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};
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struct FracturedMatrix {
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Matrix A;
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ColumnVector C;
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ColumnVector b;
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int pivot_column_index;
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int pivot_row_index;
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FracturedMatrix();
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FracturedMatrix(const FracturedMatrix& other) : A(other.A), C(other.C), b(other.b), pivot_column_index(other.pivot_column_index), pivot_row_index(other.pivot_row_index) {}
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FracturedMatrix(Matrix A, ColumnVector C, ColumnVector b, int pivot_column_index, int pivot_row_index) : A(A), C(C), b(b), pivot_column_index(pivot_column_index), pivot_row_index(pivot_row_index) {}
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FracturedMatrix& FracturedMatrix::operator=(const FracturedMatrix& other) {
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A = other.A;
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C = other.C;
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b = other.b;
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pivot_column_index = other.pivot_column_index;
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pivot_row_index = other.pivot_row_index;
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return *this;
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}
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};
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};
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Result Simplex(ColumnVector C, Matrix A, ColumnVector b, double eps = 0.01, bool maximize=true) {
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Result Simplex(ColumnVector C, Matrix A, ColumnVector b, double eps = 0.01, bool maximize=true) {
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@@ -22,19 +42,23 @@ Result Simplex(ColumnVector C, Matrix A, ColumnVector b, double eps = 0.01, bool
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int n = C.getRows();
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int n = C.getRows();
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int m = A.getColumns();
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int m = A.getColumns();
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ColumnVector ratio_vector(m);
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while (b[0] < eps) {
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//3
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int pivot_column_index = 0;
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int pivot_column_index = 0;
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pivot_column_index = Math::max_index(C);
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pivot_column_index = max(C);
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//4
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ColumnVector ratio_vector(m);
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for (int i = 0; i < m; i++) {
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for (int i = 0; i < m; i++) {
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ratio_vector[i] = b[i] / A[i][pivot_column_index];
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ratio_vector[i] = b[i] / A[i][pivot_column_index];
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}
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}
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int pivot_row_index = Math::min_index(ratio_vector);
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int pivot_row_index = min(ratio_vector);
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//5
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struct FracturedMatrix fractured_matrix();
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fractured_matrix = eleminate(A, C, b, pivot_column_index, pivot_row_index);
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}
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eleminate(A, C, b, pivot_column_index, pivot_row_index);
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/*
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/*
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Result result;
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Result result;
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std::vector<int> basicVars(A.getColumns() - A.getRows());
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std::vector<int> basicVars(A.getColumns() - A.getRows());
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+52
-4
@@ -1,7 +1,7 @@
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#include "math.h"
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#include "math.h"
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#include "matrix.h"
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#include "matrix.h"
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double Math::minVector(ColumnVector columnVector) {
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double Math::min(ColumnVector columnVector) {
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double temp = columnVector[0];
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double temp = columnVector[0];
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for (int j = 0; j < columnVector.getColumns(); j++) {
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for (int j = 0; j < columnVector.getColumns(); j++) {
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if (columnVector[j] < temp) {
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if (columnVector[j] < temp) {
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@@ -11,7 +11,7 @@ double Math::minVector(ColumnVector columnVector) {
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return temp;
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return temp;
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}
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}
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double Math::maxVector(ColumnVector columnVector) {
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double Math::max(ColumnVector columnVector) {
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double temp = columnVector[0];
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double temp = columnVector[0];
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for (int j = 0; j < columnVector.getColumns(); j++) {
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for (int j = 0; j < columnVector.getColumns(); j++) {
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if (columnVector[j] > temp) {
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if (columnVector[j] > temp) {
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@@ -21,7 +21,31 @@ double Math::maxVector(ColumnVector columnVector) {
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return temp;
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return temp;
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}
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}
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double Math::minArray(std::vector<double> array) {
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int Math::min_index(ColumnVector columnVector) {
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int temp_index = 0;
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double temp = columnVector[0];
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for (int j = 0; j < columnVector.getColumns(); j++) {
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if (columnVector[j] < temp) {
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temp_index = j;
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temp = columnVector[j];
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}
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}
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return temp_index;
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}
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int Math::max_index(ColumnVector columnVector) {
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int temp_index = 0;
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double temp = columnVector[0];
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for (int j = 0; j < columnVector.getColumns(); j++) {
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if (columnVector[j] > temp) {
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temp_index = j;
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temp = columnVector[j];
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}
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}
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return temp_index;
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}
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double Math::min(std::vector<double> array) {
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double temp = array[0];
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double temp = array[0];
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for (size_t i = 1; i < array.size(); i++) {
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for (size_t i = 1; i < array.size(); i++) {
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if (array[i] < temp) {
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if (array[i] < temp) {
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@@ -31,7 +55,7 @@ double Math::minArray(std::vector<double> array) {
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return temp;
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return temp;
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}
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}
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double Math::maxArray(std::vector<double> array) {
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double Math::max(std::vector<double> array) {
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double temp = array[0];
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double temp = array[0];
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for (size_t i = 1; i < array.size(); i++) {
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for (size_t i = 1; i < array.size(); i++) {
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if (array[i] > temp) {
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if (array[i] > temp) {
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@@ -40,3 +64,27 @@ double Math::maxArray(std::vector<double> array) {
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}
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}
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return temp;
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return temp;
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}
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}
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int Math::min_index(std::vector<double> array) {
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int temp_index = 0;
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double temp = array[0];
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for (size_t i = 1; i < array.size(); i++) {
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if (array[i] < temp) {
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temp_index = i;
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temp = array[i];
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}
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}
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return temp_index;
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}
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int Math::max_index(std::vector<double> array) {
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int temp_index = 0;
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double temp = array[0];
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for (size_t i = 1; i < array.size(); i++) {
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if (array[i] > temp) {
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temp_index = i;
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temp = array[i];
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}
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}
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return temp_index;
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}
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+8
-4
@@ -7,10 +7,14 @@ class ColumnVector;
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class Math {
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class Math {
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public:
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public:
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double minVector(ColumnVector columnVector);
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double min(ColumnVector columnVector);
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double maxVector(ColumnVector columnVector);
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double max(ColumnVector columnVector);
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double minArray(std::vector<double> array);
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int min_index(ColumnVector columnVector);
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double maxArray(std::vector<double> array);
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int max_index(ColumnVector columnVector);
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double min(std::vector<double> array);
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double max(std::vector<double> array);
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int min_index(std::vector<double> array);
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int max_index(std::vector<double> array);
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};
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};
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#endif // MATH_H
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#endif // MATH_H
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