#include "elimination.h" #include "math.h" FracturedMatrix::FracturedMatrix(const FracturedMatrix& other) : A(other.A), C(other.C), b(other.b), pivot_column_index(other.pivot_column_index), pivot_row_index(other.pivot_row_index) {} FracturedMatrix::FracturedMatrix(Matrix A, Vector C, Vector b, int pivot_column_index, int pivot_row_index) : A(A), C(C), b(b), pivot_column_index(pivot_column_index), pivot_row_index(pivot_row_index) {} FracturedMatrix& FracturedMatrix::operator=(const FracturedMatrix& other) { A = other.A; C = other.C; b = other.b; pivot_column_index = other.pivot_column_index; pivot_row_index = other.pivot_row_index; return *this; } DestroyMatrix destroyGeneralMatrix(Matrix& generalMatrix) { int rows = generalMatrix.getRows(); int cols = generalMatrix.getColumns(); Matrix A(rows - 1, cols - 1); Vector C(cols - 1); Vector b(rows - 1); for (int j = 0; j < cols - 1; ++j) { C[j] = generalMatrix[0][j]; } for (int i = 1; i < rows; ++i) { b[i - 1] = generalMatrix[i - 1][cols - 1]; } for (int i = 1; i < rows; ++i) { for (int j = 0; j < cols - 1; ++j) { A[i - 1][j] = generalMatrix[i][j]; } } return {A, C, b}; } Matrix createGeneralMatrix(Matrix& A, Vector& C, Vector& b) { Matrix generalMatrix(A.getRows() + 1, A.getColumns() + 1); for (int i = 0; i < A.getColumns(); i++) { generalMatrix[0][i] = C[i]; } // For objective function (j=0) the value is set to zero automatically for (int j = 1; j < A.getRows() + 1; j++) { generalMatrix[j][A.getColumns()] = b[j-1]; } for (int i = 0; i < A.getRows(); i++) { for (int j = 0; j < A.getColumns(); j++) { generalMatrix[i + 1][j] = A[i][j]; } } return generalMatrix; } void elimination(Matrix& generalMatrix, int pivot_row_index, int pivot_column_index) { int rows = generalMatrix.getRows(); int cols = generalMatrix.getColumns(); double pivotElement = generalMatrix[pivot_row_index][pivot_column_index]; for (int j = 0; j < cols; ++j) { generalMatrix[pivot_row_index][j] /= pivotElement; } for (int i = 0; i < rows; ++i) { if (i == pivot_row_index) continue; double pivotColumnCoefficient = generalMatrix[i][pivot_column_index]; for (int j = 0; j < cols; ++j) { generalMatrix[i][j] -= pivotColumnCoefficient * generalMatrix[pivot_row_index][j]; } } }