Soundgen is a Rust workspace for generating 8-bit/chiptune sound effects, UI sounds, and ambient textures for game audio assets. It features JSON-first sound specs, an MCP server for LLM tool-use, an egui GUI editor, and a runtime library with NES-authentic DAC emulation. Features: - 6 voice types: pulse, triangle, noise, DPCM, wavetable, FM - Effects: ADSR envelope, frequency sweep, biquad filter, vibrato - 13 built-in presets (SFX/UI/ambient) as JSON data files - MCP server: list_presets, generate_sfx, render_sound tools - Pattern-based sequencer (JSON song format) - egui GUI: virtual keyboard, preset browser, channel editor, undo/redo - Runtime: NES nonlinear DAC + SoundBank for game embedding - 90 tests, 0 warnings Crates: - soundgen-core: synthesis engine (no I/O) - soundgen-fmt: SoundSpec JSON schema + PresetRegistry - soundgen-io: WAV writer + audio playback - soundgen-seq: sequencer (patterns, songs) - soundgen-cli: gen/render/render-song/list-presets - soundgen-mcp: MCP server for LLM integration - soundgen-gui: egui editor - soundgen-runtime: NES DAC + SoundBank
21 lines
384 B
TOML
21 lines
384 B
TOML
[package]
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name = "soundgen-cli"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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[[bin]]
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name = "soundgen"
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path = "src/main.rs"
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[dependencies]
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soundgen-core.workspace = true
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soundgen-fmt.workspace = true
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soundgen-io.workspace = true
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soundgen-seq.workspace = true
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clap.workspace = true
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serde_json.workspace = true
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[dev-dependencies]
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hound.workspace = true
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