Soundgen is a Rust workspace for generating 8-bit/chiptune sound effects, UI sounds, and ambient textures for game audio assets. It features JSON-first sound specs, an MCP server for LLM tool-use, an egui GUI editor, and a runtime library with NES-authentic DAC emulation. Features: - 6 voice types: pulse, triangle, noise, DPCM, wavetable, FM - Effects: ADSR envelope, frequency sweep, biquad filter, vibrato - 13 built-in presets (SFX/UI/ambient) as JSON data files - MCP server: list_presets, generate_sfx, render_sound tools - Pattern-based sequencer (JSON song format) - egui GUI: virtual keyboard, preset browser, channel editor, undo/redo - Runtime: NES nonlinear DAC + SoundBank for game embedding - 90 tests, 0 warnings Crates: - soundgen-core: synthesis engine (no I/O) - soundgen-fmt: SoundSpec JSON schema + PresetRegistry - soundgen-io: WAV writer + audio playback - soundgen-seq: sequencer (patterns, songs) - soundgen-cli: gen/render/render-song/list-presets - soundgen-mcp: MCP server for LLM integration - soundgen-gui: egui editor - soundgen-runtime: NES DAC + SoundBank
35 lines
851 B
TOML
35 lines
851 B
TOML
[workspace]
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members = [
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"crates/soundgen-core",
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"crates/soundgen-fmt",
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"crates/soundgen-io",
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"crates/soundgen-seq",
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"crates/soundgen-cli",
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"crates/soundgen-mcp",
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"crates/soundgen-gui",
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"crates/soundgen-runtime",
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]
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resolver = "2"
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[workspace.package]
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version = "0.1.0"
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edition = "2021"
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license = "MIT"
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repository = "https://github.com/emil/soundgen"
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[workspace.dependencies]
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soundgen-core = { path = "crates/soundgen-core" }
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soundgen-fmt = { path = "crates/soundgen-fmt" }
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soundgen-io = { path = "crates/soundgen-io" }
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soundgen-seq = { path = "crates/soundgen-seq" }
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soundgen-runtime = { path = "crates/soundgen-runtime" }
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hound = "3"
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serde = { version = "1", features = ["derive"] }
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serde_json = "1"
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clap = { version = "4", features = ["derive"] }
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cpal = "0.15"
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eframe = "0.28"
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egui = "0.28"
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egui-file-dialog = "0.6"
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