from tools import * class entity: position = Vector2(0,0) name = "" def __init__(self, initial_position, name): self.position = initial_position self.name = name class actor(entity): perception_radius = 0 perceived_cells = None def __init__(self, initial_position, name, perception_radius): super().__init__(initial_position, name) self.perception_radius = perception_radius class neo(actor): key_maker_position = Vector2(0,0) def __init__(self, initial_position, perception_radius, key_maker_position): super().__init__(initial_position, "neo", perception_radius) self.key_maker_position = key_maker_position class smith(actor): def __init__(self, initial_position, perception_radius): super().__init__(initial_position, "smith", perception_radius) def kill(): print("Neo is killed.") #TODO: delete class sentinel(actor): def __init__(self, initial_position, perception_radius): super().__init__(initial_position, "sentinel", perception_radius) def kill(): print("Neo is killed.") #TODO: delete class key_maker(entity): def __init__(self, initial_position): super().__init__(initial_position, "key_maker") class backdoor_key(entity): def __init__(self, initial_position): super().__init__(initial_position, "backdoor_key")