import numpy as np import pygame as pg screen = pg.display.set_mode([512,512]) pg.display.set_caption("Matrix Universe") pg.init() class Cell: coordinates = np.array([0,0]) position = np.array([0,0]) size = 50 piece = pg.draw.rect(screen, (255,255,255), (0, 0, size, size)) def __init__(self, coordinates): self.coordinates = coordinates self.position = coordinates // self.size def draw(self): screen.blit(screen, self.coordinates ,self.piece) class Map: cellGrid = None def __init__(self): pass