Files
TheMatrixUniverse/entities.py
T
2024-10-12 08:06:45 +03:00

46 lines
1.3 KiB
Python

import numpy as np
class Entity:
position = np.array([0,0])
name = ""
def __init__(self, InitialPosition, name):
self.position = InitialPosition
self.name = name
class Actor(Entity):
perceptionRadius = 0
percievedCells = None
def __init__(self, InitialPosition, name, perceptionRadius):
super().__init__(InitialPosition, name)
self.perceptionRadius = perceptionRadius
class Neo(Actor):
keyMakerPosition = np.array([0,0])
def __init__(self, InitialPosition, perceptionRadius, keyMakerPosition):
super().__init__(InitialPosition, "Neo", perceptionRadius)
self.keyMakerPosition = keyMakerPosition
class Smith(Actor):
def __init__(self, InitialPosition, perceptionRadius):
super().__init__(InitialPosition, "Smith", perceptionRadius)
def Kill():
print("Neo is killed.") #TODO: delete
class Sentinel(Actor):
def __init__(self, InitialPosition, perceptionRadius):
super().__init__(InitialPosition, "Sentinel", perceptionRadius)
def Kill():
print("Neo is killed.") #TODO: delete
class Keymaker(Entity):
def __init__(self, InitialPosition):
super().__init__(InitialPosition, "Keymaker")
class BackdoorKey(Entity):
def __init__(self, InitialPosition):
super().__init__(InitialPosition, "BackdoorKey")