Files
TheMatrixUniverse/main2.py
T

58 lines
1.4 KiB
Python

def get_position_input():
position_input_list = (input().split(" "))
position_input_tuple = ()
for i in position_input_list:
position_input_tuple += (i,)
return position_input_tuple
def get_walkable_cells():
walkable_cells = []
potential_positions = []
potential_positions.append((neo[0], neo[1] + 1))
potential_positions.append((neo[0], neo[1] - 1))
potential_positions.append((neo[0] - 1, neo[1]))
potential_positions.append((neo[0] + 1, neo[1]))
for i in potential_positions:
if i[0] in range(MAP_SIZE) and i[1] in range(MAP_SIZE):
walkable_cells.append(i)
return walkable_cells
def get_g(cell:tuple):
return abs((neo[0] - cell[0]) + (neo[1] - cell[1]))
def get_h(cell:tuple):
return abs((keymaster[0] - cell[0]) + (keymaster[1] - cell[1]))
def get_f(cell:tuple):
return get_g(cell) + get_h(cell)
def set_position(new_postion:tuple):
neo = new_postion
MAP_SIZE = 8
map = []
start = (0, 0) #initial position of Neo
neo = start #position of Neo
keymaster = () #position of Keymaster
perception_radius = input()
position_input = get_position_input()
keymaster = (position_input[0], position_input[1])
print(neo)
print(get_walkable_cells())
while (True):
position_input = get_position_input()
set_position(position_input)
print(neo)
print(get_walkable_cells())