feat: GPU optimization — lighting, viewport CA, benchmark mode, 531 FPS
- Resolution: 8x8 world cells, 2x2 UI cells (UI_SCALE=4) - GPU lighting: vertex-shader computed, light source list buffer (max 64) instead of O(N×R²) grid scan, O(N×S) per cell - Viewport-aware CA: iterate only active chunks, not all 250×250 - Flat array entity/item/shadow maps instead of HashMaps - Flat 128-entry ASCII atlas array instead of HashMap lookup - Partial grid upload: viewport + 30-cell margin only - Pre-allocated viewport arrays in renderer structs (zero alloc/frame) - Skip CPU lighting for GPU modes (pass None) - Benchmark mode: --mode benchmark with per-subsystem timing - GpuLightSource struct, light_count in push constants - gather_sources_in_range() for viewport-scoped source gathering Benchmark (600 ticks, release): Graphics: 531 FPS (was 386, +38%), render 1013us (was 1699us, -40%) ASCII: 402 FPS (was 313, +28%), render 1502us (was 2346us, -36%) All 171 tests + 14 scenarios pass.
This commit is contained in:
+431
-20
@@ -2,14 +2,41 @@ use ash::vk;
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use std::ffi::CString;
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use std::sync::Arc;
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use crate::entity::{EntityKind, EntityManager};
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use crate::entity::EntityManager;
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use crate::render::lighting;
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use crate::world::cell::MaterialId;
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use crate::world::grid::Grid;
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use crate::world::grid::{Grid, WORLD_H, WORLD_W};
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const CHAR_W: u32 = 10;
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const CHAR_H: u32 = 10;
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const CHAR_W: u32 = 8;
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const CHAR_H: u32 = 8;
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const UI_CELL_SIZE: u32 = 2;
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const MAX_FRAMES: usize = 2;
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fn entity_priority(kind: crate::entity::EntityKind) -> u32 {
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use crate::entity::EntityKind;
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match kind {
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EntityKind::Player => 3,
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EntityKind::Goblin => 2,
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EntityKind::Slime => 1,
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EntityKind::Corpse => 0,
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}
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}
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fn background_color(wx: i32, wy: i32, vy: i32, view_h: i32) -> [u8; 4] {
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let t = (vy as f32 / view_h as f32).clamp(0.0, 1.0);
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let base_r = (10.0 + t * 15.0) as u8;
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let base_g = (10.0 + t * 25.0) as u8;
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let base_b = (25.0 + t * 35.0) as u8;
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let hash = ((wx.wrapping_mul(73856093)) ^ (wy.wrapping_mul(19349663))).abs();
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if hash % 80 == 0 {
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let brightness = (60 + (hash % 120) as u8).min(255);
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return [brightness, brightness, brightness + 20, 255];
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}
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[base_r, base_g, base_b, 255]
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}
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#[repr(C)]
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#[derive(Clone, Copy, Default)]
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struct ColorInstance {
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@@ -18,11 +45,28 @@ struct ColorInstance {
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color: [u8; 4],
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}
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#[repr(C)]
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#[derive(bytemuck::NoUninit, Clone, Copy, Default)]
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struct GpuLightSource {
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pos: [f32; 2],
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radius: f32,
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_pad0: f32,
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color: [f32; 3],
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_pad1: f32,
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}
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const MAX_LIGHT_SOURCES: usize = 64;
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#[repr(C)]
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#[derive(bytemuck::NoUninit, Clone, Copy)]
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struct PushConstants {
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screen_size: [f32; 2],
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cell_size: [f32; 2],
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world_size: [i32; 2],
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cam_pos: [i32; 2],
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ambient: [f32; 3],
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is_ui: u32,
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light_count: u32,
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}
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pub struct GraphicsRenderer {
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@@ -40,6 +84,7 @@ pub struct GraphicsRenderer {
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swapchain: vk::SwapchainKHR,
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swapchain_image_views: Vec<vk::ImageView>,
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swapchain_extent: vk::Extent2D,
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present_mode: vk::PresentModeKHR,
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render_pass: vk::RenderPass,
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pipeline: vk::Pipeline,
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@@ -64,6 +109,28 @@ pub struct GraphicsRenderer {
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instance_ptr: *mut ColorInstance,
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instance_count: usize,
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ui_instance_buffer: vk::Buffer,
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ui_instance_memory: vk::DeviceMemory,
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ui_instance_ptr: *mut ColorInstance,
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ui_instance_capacity: usize,
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grid_buffer: vk::Buffer,
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grid_memory: vk::DeviceMemory,
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grid_ptr: *mut u32,
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light_buffer: vk::Buffer,
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light_memory: vk::DeviceMemory,
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light_ptr: *mut GpuLightSource,
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ent_pri_buf: Vec<u8>,
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entity_color_buf: Vec<[u8; 4]>,
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item_color_buf: Vec<[u8; 4]>,
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shadow_buf: Vec<bool>,
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descriptor_set_layout: vk::DescriptorSetLayout,
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descriptor_pool: vk::DescriptorPool,
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descriptor_set: vk::DescriptorSet,
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window: Arc<winit::window::Window>,
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}
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@@ -156,6 +223,14 @@ impl GraphicsRenderer {
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let swapchain_loader = ash::khr::swapchain::Device::new(&instance, &device);
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let caps = unsafe { sl.get_physical_device_surface_capabilities(physical_device, surface) }
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.map_err(|e| format!("caps: {e:?}"))?;
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let present_modes =
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unsafe { sl.get_physical_device_surface_present_modes(physical_device, surface) }
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.unwrap_or_default();
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let present_mode = present_modes
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.iter()
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.copied()
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.find(|&m| m == vk::PresentModeKHR::MAILBOX)
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.unwrap_or(vk::PresentModeKHR::FIFO);
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let format = vk::SurfaceFormatKHR {
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format: vk::Format::B8G8R8A8_UNORM,
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color_space: vk::ColorSpaceKHR::SRGB_NONLINEAR,
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@@ -182,7 +257,7 @@ impl GraphicsRenderer {
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.queue_family_indices(&qf_slice)
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.pre_transform(caps.current_transform)
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.composite_alpha(vk::CompositeAlphaFlagsKHR::OPAQUE)
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.present_mode(vk::PresentModeKHR::FIFO)
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.present_mode(present_mode)
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.clipped(true);
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let swapchain = unsafe { swapchain_loader.create_swapchain(&sci, None) }
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.map_err(|e| format!("swapchain: {e:?}"))?;
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@@ -316,15 +391,37 @@ impl GraphicsRenderer {
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let ms = vk::PipelineMultisampleStateCreateInfo::default()
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.rasterization_samples(vk::SampleCountFlags::TYPE_1);
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let cba = vk::PipelineColorBlendAttachmentState::default()
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.blend_enable(true)
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.src_color_blend_factor(vk::BlendFactor::SRC_ALPHA)
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.dst_color_blend_factor(vk::BlendFactor::ONE_MINUS_SRC_ALPHA)
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.color_blend_op(vk::BlendOp::ADD)
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.src_alpha_blend_factor(vk::BlendFactor::ONE)
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.dst_alpha_blend_factor(vk::BlendFactor::ZERO)
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.alpha_blend_op(vk::BlendOp::ADD)
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.color_write_mask(vk::ColorComponentFlags::RGBA);
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let cb = vk::PipelineColorBlendStateCreateInfo::default()
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.attachments(std::slice::from_ref(&cba));
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let grid_binding = vk::DescriptorSetLayoutBinding::default()
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.binding(0)
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.descriptor_type(vk::DescriptorType::STORAGE_BUFFER)
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.descriptor_count(1)
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.stage_flags(vk::ShaderStageFlags::VERTEX);
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let light_binding = vk::DescriptorSetLayoutBinding::default()
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.binding(1)
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.descriptor_type(vk::DescriptorType::STORAGE_BUFFER)
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.descriptor_count(1)
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.stage_flags(vk::ShaderStageFlags::VERTEX);
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let dsl_bindings = [grid_binding, light_binding];
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let dsl_ci = vk::DescriptorSetLayoutCreateInfo::default().bindings(&dsl_bindings);
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let descriptor_set_layout = unsafe { device.create_descriptor_set_layout(&dsl_ci, None) }
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.map_err(|e| format!("dsl: {e:?}"))?;
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let pcr = vk::PushConstantRange {
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stage_flags: vk::ShaderStageFlags::VERTEX,
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offset: 0,
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size: std::mem::size_of::<PushConstants>() as u32,
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};
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let pli = vk::PipelineLayoutCreateInfo::default()
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.set_layouts(std::slice::from_ref(&descriptor_set_layout))
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.push_constant_ranges(std::slice::from_ref(&pcr));
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let pipeline_layout = unsafe { device.create_pipeline_layout(&pli, None) }
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.map_err(|e| format!("pipeline_layout: {e:?}"))?;
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@@ -454,6 +551,78 @@ impl GraphicsRenderer {
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}
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Ok((buf, mem))
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};
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let grid_data = vec![0u32; WORLD_W * WORLD_H];
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let (grid_buffer, grid_memory) = make_buf(
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bytemuck::cast_slice(&grid_data),
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vk::BufferUsageFlags::STORAGE_BUFFER,
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)?;
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let grid_ptr = unsafe {
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let sz = (WORLD_W * WORLD_H * std::mem::size_of::<u32>()) as vk::DeviceSize;
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let ptr = device
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.map_memory(grid_memory, 0, sz, vk::MemoryMapFlags::default())
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.map_err(|e| format!("map grid: {e:?}"))?;
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ptr as *mut u32
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};
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let light_data = vec![GpuLightSource::default(); MAX_LIGHT_SOURCES];
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let (light_buffer, light_memory) = make_buf(
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bytemuck::cast_slice(&light_data),
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vk::BufferUsageFlags::STORAGE_BUFFER,
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)?;
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let light_ptr = unsafe {
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let sz = (MAX_LIGHT_SOURCES * std::mem::size_of::<GpuLightSource>()) as vk::DeviceSize;
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let ptr = device
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.map_memory(light_memory, 0, sz, vk::MemoryMapFlags::default())
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.map_err(|e| format!("map light: {e:?}"))?;
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ptr as *mut GpuLightSource
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};
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let pool_sizes = [vk::DescriptorPoolSize {
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ty: vk::DescriptorType::STORAGE_BUFFER,
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descriptor_count: 2,
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}];
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let descriptor_pool = unsafe {
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device.create_descriptor_pool(
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&vk::DescriptorPoolCreateInfo::default()
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.pool_sizes(&pool_sizes)
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.max_sets(1),
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None,
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)
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}
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.map_err(|e| format!("descriptor_pool: {e:?}"))?;
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let descriptor_set = unsafe {
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device.allocate_descriptor_sets(
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&vk::DescriptorSetAllocateInfo::default()
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.descriptor_pool(descriptor_pool)
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.set_layouts(std::slice::from_ref(&descriptor_set_layout)),
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)
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}
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.map_err(|e| format!("descriptor_set: {e:?}"))?[0];
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let grid_info = vk::DescriptorBufferInfo::default()
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.buffer(grid_buffer)
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.offset(0)
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.range((WORLD_W * WORLD_H * std::mem::size_of::<u32>()) as vk::DeviceSize);
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let light_info = vk::DescriptorBufferInfo::default()
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.buffer(light_buffer)
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.offset(0)
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.range((MAX_LIGHT_SOURCES * std::mem::size_of::<GpuLightSource>()) as vk::DeviceSize);
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let descriptor_writes = [
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vk::WriteDescriptorSet::default()
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.dst_set(descriptor_set)
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.dst_binding(0)
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.descriptor_type(vk::DescriptorType::STORAGE_BUFFER)
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.buffer_info(std::slice::from_ref(&grid_info)),
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vk::WriteDescriptorSet::default()
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.dst_set(descriptor_set)
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.dst_binding(1)
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.descriptor_type(vk::DescriptorType::STORAGE_BUFFER)
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.buffer_info(std::slice::from_ref(&light_info)),
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];
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unsafe {
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device.update_descriptor_sets(&descriptor_writes, &[]);
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}
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let verts: [f32; 8] = [0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0];
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let indices: [u16; 6] = [0, 1, 2, 1, 3, 2];
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let (vertex_buffer, vertex_memory) = make_buf(
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@@ -498,6 +667,43 @@ impl GraphicsRenderer {
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ptr as *mut ColorInstance
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};
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let ui_capacity = 65536usize;
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let ui_inst_sz = (ui_capacity * std::mem::size_of::<ColorInstance>()) as vk::DeviceSize;
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let uibi = vk::BufferCreateInfo::default()
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.size(ui_inst_sz)
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.usage(vk::BufferUsageFlags::VERTEX_BUFFER)
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.sharing_mode(vk::SharingMode::EXCLUSIVE);
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let ui_instance_buffer = unsafe { device.create_buffer(&uibi, None) }
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.map_err(|e| format!("ui inst buf: {e:?}"))?;
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let uireq = unsafe { device.get_buffer_memory_requirements(ui_instance_buffer) };
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let uimt = find_mem(
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uireq.memory_type_bits,
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vk::MemoryPropertyFlags::HOST_VISIBLE | vk::MemoryPropertyFlags::HOST_COHERENT,
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)?;
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let ui_instance_memory = unsafe {
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device.allocate_memory(
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&vk::MemoryAllocateInfo::default()
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.allocation_size(uireq.size)
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.memory_type_index(uimt),
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None,
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)
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}
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.map_err(|e| format!("ui inst mem: {e:?}"))?;
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let ui_instance_ptr = unsafe {
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device
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.bind_buffer_memory(ui_instance_buffer, ui_instance_memory, 0)
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.expect("bind ui inst");
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let ptr = device
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.map_memory(
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ui_instance_memory,
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0,
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ui_inst_sz,
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vk::MemoryMapFlags::default(),
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)
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.expect("map ui inst");
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ptr as *mut ColorInstance
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};
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Ok(Self {
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grid_w,
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grid_h,
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@@ -511,6 +717,7 @@ impl GraphicsRenderer {
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swapchain,
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swapchain_image_views,
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swapchain_extent: extent,
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present_mode,
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render_pass,
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pipeline,
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pipeline_layout,
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@@ -529,15 +736,75 @@ impl GraphicsRenderer {
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instance_memory,
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instance_ptr,
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instance_count,
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ui_instance_buffer,
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ui_instance_memory,
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ui_instance_ptr,
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ui_instance_capacity: ui_capacity,
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grid_buffer,
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grid_memory,
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grid_ptr,
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light_buffer,
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light_memory,
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light_ptr,
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ent_pri_buf: Vec::new(),
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entity_color_buf: Vec::new(),
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item_color_buf: Vec::new(),
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shadow_buf: Vec::new(),
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descriptor_set_layout,
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descriptor_pool,
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descriptor_set,
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window,
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})
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}
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pub fn render(&mut self, grid: &Grid, entities: &EntityManager, cam_x: i32, cam_y: i32) {
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pub fn render(
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&mut self,
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grid: &Grid,
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entities: &EntityManager,
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items: &crate::entity::item::ItemManager,
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ui: &crate::ui::UiLayer,
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cam_x: i32,
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cam_y: i32,
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_lighting: Option<&lighting::LightGrid>,
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) {
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self.check_resize();
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let mut entity_map: std::collections::HashMap<(i32, i32), [u8; 4]> =
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std::collections::HashMap::new();
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let amb_u8 = lighting::ambient_light();
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let ambient = [
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amb_u8[0] as f32 / 255.0,
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amb_u8[1] as f32 / 255.0,
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amb_u8[2] as f32 / 255.0,
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];
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let vp_size = self.grid_w * self.grid_h;
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if self.ent_pri_buf.len() != vp_size {
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self.ent_pri_buf.resize(vp_size, 0);
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self.entity_color_buf.resize(vp_size, [0, 0, 0, 0]);
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self.item_color_buf.resize(vp_size, [0, 0, 0, 0]);
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self.shadow_buf.resize(vp_size, false);
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}
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self.ent_pri_buf.fill(0);
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self.entity_color_buf.fill([0, 0, 0, 0]);
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self.item_color_buf.fill([0, 0, 0, 0]);
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self.shadow_buf.fill(false);
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let ent_pri = &mut self.ent_pri_buf;
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let entity_color = &mut self.entity_color_buf;
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let item_color = &mut self.item_color_buf;
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for item in items.all() {
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let sx = item.x - cam_x;
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let sy = item.y - cam_y;
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if sx >= 0 && sx < self.grid_w as i32 && sy >= 0 && sy < self.grid_h as i32 {
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let idx = sy as usize * self.grid_w + sx as usize;
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item_color[idx] = [item.color()[0], item.color()[1], item.color()[2], 255];
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}
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}
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for e in entities.all() {
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for b in &e.bodies {
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if !b.alive {
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@@ -546,42 +813,79 @@ impl GraphicsRenderer {
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let sx = b.x as i32 - cam_x;
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let sy = b.y as i32 - cam_y;
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if sx >= 0 && sx < self.grid_w as i32 && sy >= 0 && sy < self.grid_h as i32 {
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let idx = sy as usize * self.grid_w + sx as usize;
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let color = if e.on_fire {
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let flicker = b.fire_timer % 4;
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[255, 120 + flicker as u8 * 20, 20 + flicker as u8 * 10, 255]
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} else {
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b.color
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};
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entity_map.insert((sx, sy), color);
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let pri = entity_priority(e.kind);
|
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if pri as u8 > ent_pri[idx] {
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ent_pri[idx] = pri as u8;
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entity_color[idx] = color;
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}
|
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}
|
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}
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}
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|
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let shadow_buf = &mut self.shadow_buf;
|
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for idx in 0..vp_size {
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if ent_pri[idx] == 0 {
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continue;
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}
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let ex = idx % self.grid_w;
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let ey = idx / self.grid_w;
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for dy in -1i32..=1 {
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for dx in -1i32..=1 {
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if dx == 0 && dy == 0 {
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continue;
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}
|
||||
let sx = ex as i32 + dx;
|
||||
let sy = ey as i32 + dy;
|
||||
if sx < 0 || sx >= self.grid_w as i32 || sy < 0 || sy >= self.grid_h as i32 {
|
||||
continue;
|
||||
}
|
||||
let sidx = sy as usize * self.grid_w + sx as usize;
|
||||
if ent_pri[sidx] > 0 {
|
||||
continue;
|
||||
}
|
||||
let wx = cam_x + sx;
|
||||
let wy = cam_y + sy;
|
||||
if !grid.in_bounds(wx, wy) || grid.get(wx, wy).is_empty() {
|
||||
shadow_buf[sidx] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let instances =
|
||||
unsafe { std::slice::from_raw_parts_mut(self.instance_ptr, self.instance_count) };
|
||||
let bg_default = [10u8, 10, 15, 255];
|
||||
|
||||
let gh = self.grid_h as i32;
|
||||
for dy in 0..self.grid_h {
|
||||
for dx in 0..self.grid_w {
|
||||
let idx = dy * self.grid_w + dx;
|
||||
let wx = cam_x + dx as i32;
|
||||
let wy = cam_y + dy as i32;
|
||||
|
||||
let color = if let Some(&ec) = entity_map.get(&(dx as i32, dy as i32)) {
|
||||
ec
|
||||
let color = if ent_pri[idx] > 0 {
|
||||
entity_color[idx]
|
||||
} else if item_color[idx][3] > 0 {
|
||||
item_color[idx]
|
||||
} else if shadow_buf[idx] {
|
||||
[0, 0, 0, 255]
|
||||
} else if !grid.in_bounds(wx, wy) {
|
||||
[40, 40, 40, 255]
|
||||
} else {
|
||||
let cell = grid.get(wx, wy);
|
||||
if cell.is_empty() {
|
||||
bg_default
|
||||
background_color(wx, wy, dy as i32, gh)
|
||||
} else if cell.material == MaterialId::Lava {
|
||||
let r = 200u8.saturating_add(cell.variant / 2);
|
||||
[r, 60, 20, 255]
|
||||
} else {
|
||||
if cell.material == MaterialId::Lava {
|
||||
let r = 200u8.saturating_add(cell.variant / 2);
|
||||
[r, 60, 20, 255]
|
||||
} else {
|
||||
[cell.fg[0], cell.fg[1], cell.fg[2], 255]
|
||||
}
|
||||
[cell.fg[0], cell.fg[1], cell.fg[2], 255]
|
||||
}
|
||||
};
|
||||
|
||||
@@ -593,6 +897,60 @@ impl GraphicsRenderer {
|
||||
}
|
||||
}
|
||||
|
||||
let ui_instances = unsafe {
|
||||
std::slice::from_raw_parts_mut(self.ui_instance_ptr, self.ui_instance_capacity)
|
||||
};
|
||||
let mut ui_count = 0usize;
|
||||
for (x, y) in ui.keys() {
|
||||
if ui_count >= self.ui_instance_capacity {
|
||||
break;
|
||||
}
|
||||
ui_instances[ui_count] = ColorInstance {
|
||||
grid_x: *x as f32,
|
||||
grid_y: *y as f32,
|
||||
color: {
|
||||
let cell = ui.get(*x, *y).unwrap();
|
||||
[cell.fg[0], cell.fg[1], cell.fg[2], cell.alpha]
|
||||
},
|
||||
};
|
||||
ui_count += 1;
|
||||
}
|
||||
|
||||
unsafe {
|
||||
let margin = 30i32;
|
||||
let x_min = (cam_x - margin).max(0) as usize;
|
||||
let x_max = (cam_x + self.grid_w as i32 + margin).min(WORLD_W as i32) as usize;
|
||||
let y_min = (cam_y - margin).max(0) as usize;
|
||||
let y_max = (cam_y + self.grid_h as i32 + margin).min(WORLD_H as i32) as usize;
|
||||
for y in y_min..y_max {
|
||||
let row_offset = y * WORLD_W;
|
||||
for x in x_min..x_max {
|
||||
let i = row_offset + x;
|
||||
*self.grid_ptr.add(i) = grid.cells[i].material as u32;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let sources =
|
||||
lighting::gather_sources_in_range(grid, cam_x, cam_y, self.grid_w, self.grid_h, 30);
|
||||
let light_count = sources.len().min(MAX_LIGHT_SOURCES) as u32;
|
||||
unsafe {
|
||||
let light_slice = std::slice::from_raw_parts_mut(self.light_ptr, MAX_LIGHT_SOURCES);
|
||||
for (i, src) in sources.iter().take(MAX_LIGHT_SOURCES).enumerate() {
|
||||
light_slice[i] = GpuLightSource {
|
||||
pos: [src.x as f32, src.y as f32],
|
||||
radius: src.radius as f32,
|
||||
_pad0: 0.0,
|
||||
color: [
|
||||
src.color[0] as f32 / 255.0,
|
||||
src.color[1] as f32 / 255.0,
|
||||
src.color[2] as f32 / 255.0,
|
||||
],
|
||||
_pad1: 0.0,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
let frame = self.frame_index;
|
||||
let device = &self.device;
|
||||
|
||||
@@ -649,6 +1007,14 @@ impl GraphicsRenderer {
|
||||
device.cmd_set_viewport(cmd, 0, std::slice::from_ref(&viewport));
|
||||
device.cmd_set_scissor(cmd, 0, std::slice::from_ref(&scissor));
|
||||
|
||||
device.cmd_bind_descriptor_sets(
|
||||
cmd,
|
||||
vk::PipelineBindPoint::GRAPHICS,
|
||||
self.pipeline_layout,
|
||||
0,
|
||||
&[self.descriptor_set],
|
||||
&[],
|
||||
);
|
||||
device.cmd_bind_vertex_buffers(
|
||||
cmd,
|
||||
0,
|
||||
@@ -663,6 +1029,11 @@ impl GraphicsRenderer {
|
||||
self.swapchain_extent.height as f32,
|
||||
],
|
||||
cell_size: [CHAR_W as f32, CHAR_H as f32],
|
||||
world_size: [WORLD_W as i32, WORLD_H as i32],
|
||||
cam_pos: [cam_x, cam_y],
|
||||
ambient,
|
||||
is_ui: 0,
|
||||
light_count,
|
||||
};
|
||||
device.cmd_push_constants(
|
||||
cmd,
|
||||
@@ -673,6 +1044,36 @@ impl GraphicsRenderer {
|
||||
);
|
||||
|
||||
device.cmd_draw_indexed(cmd, 6, self.instance_count as u32, 0, 0, 0);
|
||||
|
||||
if ui_count > 0 {
|
||||
device.cmd_bind_vertex_buffers(
|
||||
cmd,
|
||||
0,
|
||||
&[self.vertex_buffer, self.ui_instance_buffer],
|
||||
&[0, 0],
|
||||
);
|
||||
let ui_pc = PushConstants {
|
||||
screen_size: [
|
||||
self.swapchain_extent.width as f32,
|
||||
self.swapchain_extent.height as f32,
|
||||
],
|
||||
cell_size: [UI_CELL_SIZE as f32, UI_CELL_SIZE as f32],
|
||||
world_size: [WORLD_W as i32, WORLD_H as i32],
|
||||
cam_pos: [0, 0],
|
||||
ambient: [1.0, 1.0, 1.0],
|
||||
is_ui: 1,
|
||||
light_count: 0,
|
||||
};
|
||||
device.cmd_push_constants(
|
||||
cmd,
|
||||
self.pipeline_layout,
|
||||
vk::ShaderStageFlags::VERTEX,
|
||||
0,
|
||||
bytemuck::bytes_of(&ui_pc),
|
||||
);
|
||||
device.cmd_draw_indexed(cmd, 6, ui_count as u32, 0, 0, 0);
|
||||
}
|
||||
|
||||
device.cmd_end_render_pass(cmd);
|
||||
let _ = device.end_command_buffer(cmd);
|
||||
|
||||
@@ -766,7 +1167,7 @@ impl GraphicsRenderer {
|
||||
.image_sharing_mode(vk::SharingMode::EXCLUSIVE)
|
||||
.pre_transform(caps.current_transform)
|
||||
.composite_alpha(vk::CompositeAlphaFlagsKHR::OPAQUE)
|
||||
.present_mode(vk::PresentModeKHR::FIFO)
|
||||
.present_mode(self.present_mode)
|
||||
.clipped(true)
|
||||
.old_swapchain(self.swapchain);
|
||||
|
||||
@@ -937,10 +1338,20 @@ impl Drop for GraphicsRenderer {
|
||||
self.device.destroy_render_pass(self.render_pass, None);
|
||||
self.device.destroy_buffer(self.instance_buffer, None);
|
||||
self.device.free_memory(self.instance_memory, None);
|
||||
self.device.destroy_buffer(self.ui_instance_buffer, None);
|
||||
self.device.free_memory(self.ui_instance_memory, None);
|
||||
self.device.destroy_buffer(self.vertex_buffer, None);
|
||||
self.device.free_memory(self.vertex_memory, None);
|
||||
self.device.destroy_buffer(self.index_buffer, None);
|
||||
self.device.free_memory(self.index_memory, None);
|
||||
self.device.destroy_buffer(self.grid_buffer, None);
|
||||
self.device.free_memory(self.grid_memory, None);
|
||||
self.device.destroy_buffer(self.light_buffer, None);
|
||||
self.device.free_memory(self.light_memory, None);
|
||||
self.device
|
||||
.destroy_descriptor_pool(self.descriptor_pool, None);
|
||||
self.device
|
||||
.destroy_descriptor_set_layout(self.descriptor_set_layout, None);
|
||||
for &v in &self.swapchain_image_views {
|
||||
self.device.destroy_image_view(v, None);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user