feat: profile-view humanoid entities, purple player in clothes
Redesigned entity as side-profile silhouette (Noita-style):
O head (skin tone)
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-|- shoulders with arms out
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-|- arms lower
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/|\ hips, legs split
/| boot boot boot
15 bodies (was 23), narrower profile shape:
- head: 2 cells (skin)
- torso: 3 cells (shirt/clothing color)
- arms: 4 cells (hands, 2 per side)
- hips: 1 cell (pants)
- legs: 3 cells (pants)
- boots: 3 cells
Player color scheme (purple wizard):
- skin: pale lavender (220,200,240)
- shirt: purple (140,80,200)
- pants: dark purple (90,50,150)
- boots: dark (60,35,100)
- hands: pale lavender (210,185,235)
Goblin: green skin, dark green rags
Corpse: desaturated grey-brown
109 tests, 0 failures
This commit is contained in:
+2
-2
@@ -118,8 +118,8 @@ fn player_bodies_count_matches_layout() {
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s.init();
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let p = s.get_player().unwrap();
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assert_eq!(
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p.body_count, 23,
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"player should have 23 bodies (humanoid shape)"
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p.body_count, 15,
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"player should have 15 bodies (profile humanoid)"
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);
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}
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