feat: bigger characters (16 sub-bodies), wider terminal viewport
- Entity: 16 sub-bodies (was 7), radius 0.7 (was 0.4), full humanoid shape: head, shoulders, torso, arms, hips, legs, feet - Terminal: viewport up to 250x80 (was 120x50), uses full terminal size - Camera: uses renderer viewport dimensions instead of hardcoded values - Physics: constraint correction clamped to 0.5 cells max, 8 substeps (was 4), gravity 0.04 (was 0.08), collision pass after each constraint iteration to prevent tunneling with larger bodies - Player: move_speed 0.3, jump_force 1.2 for bigger body - Spawn: 6 cells above surface (was 4) for taller body
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@@ -11,8 +11,8 @@ impl Player {
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let id = manager.spawn(EntityKind::Player);
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Self {
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entity_id: id,
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move_speed: 0.15,
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jump_force: 0.8,
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move_speed: 0.3,
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jump_force: 1.2,
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}
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}
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