feat: bigger characters (16 sub-bodies), wider terminal viewport
- Entity: 16 sub-bodies (was 7), radius 0.7 (was 0.4), full humanoid shape: head, shoulders, torso, arms, hips, legs, feet - Terminal: viewport up to 250x80 (was 120x50), uses full terminal size - Camera: uses renderer viewport dimensions instead of hardcoded values - Physics: constraint correction clamped to 0.5 cells max, 8 substeps (was 4), gravity 0.04 (was 0.08), collision pass after each constraint iteration to prevent tunneling with larger bodies - Player: move_speed 0.3, jump_force 1.2 for bigger body - Spawn: 6 cells above surface (was 4) for taller body
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@@ -87,7 +87,7 @@ fn pipe_protocol_init_and_step() {
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let mut output = String::new();
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let stdout = child.stdout.as_mut().expect("failed to open stdout");
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use std::io::Read;
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let mut buf = [0u8; 4096];
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let mut buf = [0u8; 65536];
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let n = stdout.read(&mut buf).expect("read");
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output.push_str(&String::from_utf8_lossy(&buf[..n]));
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