wip: current project state
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+60
-12
@@ -1,5 +1,5 @@
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use verbatim::ai::GameSession;
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use verbatim::ai::AiAction;
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use verbatim::ai::GameSession;
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fn setup_empty() -> GameSession {
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let mut s = GameSession::new_seeded(42);
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@@ -11,28 +11,76 @@ fn setup_empty() -> GameSession {
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#[test]
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fn acid_dissolves_wood() {
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let mut s = setup_empty();
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s.perform_action(&AiAction::FillRect { x: 100, y: 120, w: 10, h: 1, material: "stone".into() });
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s.perform_action(&AiAction::SetCell { x: 104, y: 118, material: "wood".into() });
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s.perform_action(&AiAction::SetCell { x: 105, y: 119, material: "acid".into() });
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s.perform_action(&AiAction::SetCell { x: 104, y: 119, material: "acid".into() });
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s.perform_action(&AiAction::FillRect {
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x: 100,
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y: 120,
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w: 10,
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h: 1,
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material: "stone".into(),
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});
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s.perform_action(&AiAction::SetCell {
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x: 104,
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y: 118,
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material: "wood".into(),
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});
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s.perform_action(&AiAction::SetCell {
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x: 105,
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y: 119,
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material: "acid".into(),
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});
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s.perform_action(&AiAction::SetCell {
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x: 104,
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y: 119,
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material: "acid".into(),
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});
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s.step(30);
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assert_ne!(s.get_cell(104, 118).material, "wood", "acid should have dissolved the wood");
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assert_ne!(
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s.get_cell(104, 118).material,
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"wood",
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"acid should have dissolved the wood"
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);
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}
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#[test]
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fn acid_does_not_dissolve_stone() {
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let mut s = setup_empty();
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s.perform_action(&AiAction::SetCell { x: 105, y: 110, material: "stone".into() });
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s.perform_action(&AiAction::SetCell { x: 105, y: 111, material: "acid".into() });
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s.perform_action(&AiAction::SetCell {
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x: 105,
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y: 110,
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material: "stone".into(),
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});
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s.perform_action(&AiAction::SetCell {
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x: 105,
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y: 111,
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material: "acid".into(),
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});
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s.step(20);
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assert_eq!(s.get_cell(105, 110).material, "stone", "acid should not dissolve stone");
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assert_eq!(
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s.get_cell(105, 110).material,
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"stone",
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"acid should not dissolve stone"
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);
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}
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#[test]
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fn acid_flows_down() {
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let mut s = setup_empty();
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s.perform_action(&AiAction::FillRect { x: 100, y: 120, w: 10, h: 1, material: "stone".into() });
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s.perform_action(&AiAction::SetCell { x: 105, y: 105, material: "acid".into() });
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s.perform_action(&AiAction::FillRect {
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x: 100,
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y: 120,
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w: 10,
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h: 1,
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material: "stone".into(),
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});
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s.perform_action(&AiAction::SetCell {
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x: 105,
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y: 105,
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material: "acid".into(),
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});
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s.step(20);
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assert_ne!(s.get_cell(105, 105).material, "acid", "acid should have flowed down from y=105");
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assert_ne!(
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s.get_cell(105, 105).material,
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"acid",
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"acid should have flowed down from y=105"
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);
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}
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