wip: current project state
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+113
-21
@@ -1,5 +1,5 @@
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use verbatim::ai::GameSession;
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use verbatim::ai::AiAction;
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use verbatim::ai::GameSession;
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fn setup_empty() -> GameSession {
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let mut s = GameSession::new_seeded(42);
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@@ -11,48 +11,140 @@ fn setup_empty() -> GameSession {
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#[test]
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fn lava_flows_down() {
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let mut s = setup_empty();
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s.perform_action(&AiAction::FillRect { x: 100, y: 115, w: 10, h: 3, material: "stone".into() });
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s.perform_action(&AiAction::SetCell { x: 105, y: 110, material: "lava".into() });
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s.perform_action(&AiAction::SetCell { x: 105, y: 111, material: "lava".into() });
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s.perform_action(&AiAction::FillRect {
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x: 100,
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y: 115,
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w: 10,
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h: 3,
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material: "stone".into(),
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});
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s.perform_action(&AiAction::SetCell {
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x: 105,
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y: 110,
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material: "lava".into(),
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});
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s.perform_action(&AiAction::SetCell {
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x: 105,
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y: 111,
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material: "lava".into(),
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});
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s.step(10);
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let lava_count = s.count_material_in_region(103, 110, 5, 6, "lava");
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let stone_count = s.count_material_in_region(103, 110, 5, 6, "stone");
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assert!(lava_count > 0 || stone_count >= 4,
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"lava should have flowed down or cooled to stone, lava={} stone={}", lava_count, stone_count);
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assert!(
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lava_count > 0 || stone_count >= 4,
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"lava should have flowed down or cooled to stone, lava={} stone={}",
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lava_count,
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stone_count
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);
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}
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#[test]
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fn lava_plus_water_makes_steam() {
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let mut s = setup_empty();
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s.perform_action(&AiAction::FillRect { x: 100, y: 120, w: 20, h: 1, material: "stone".into() });
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s.perform_action(&AiAction::FillRect { x: 100, y: 99, w: 20, h: 1, material: "stone".into() });
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s.perform_action(&AiAction::FillRect { x: 102, y: 110, w: 4, h: 3, material: "lava".into() });
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s.perform_action(&AiAction::FillRect { x: 108, y: 110, w: 4, h: 3, material: "water".into() });
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s.perform_action(&AiAction::FillRect {
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x: 100,
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y: 120,
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w: 20,
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h: 1,
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material: "stone".into(),
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});
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s.perform_action(&AiAction::FillRect {
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x: 100,
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y: 99,
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w: 20,
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h: 1,
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material: "stone".into(),
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});
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s.perform_action(&AiAction::FillRect {
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x: 102,
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y: 110,
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w: 4,
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h: 3,
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material: "lava".into(),
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});
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s.perform_action(&AiAction::FillRect {
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x: 108,
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y: 110,
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w: 4,
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h: 3,
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material: "water".into(),
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});
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s.step(40);
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let steam_count = s.count_material_in_region(100, 100, 20, 15, "steam");
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assert!(steam_count > 0, "lava + water should produce steam, got {} steam cells", steam_count);
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assert!(
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steam_count > 0,
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"lava + water should produce steam, got {} steam cells",
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steam_count
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);
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}
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#[test]
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fn lava_ignites_wood() {
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let mut s = setup_empty();
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s.perform_action(&AiAction::FillRect { x: 100, y: 115, w: 10, h: 1, material: "stone".into() });
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s.perform_action(&AiAction::SetCell { x: 104, y: 114, material: "wood".into() });
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s.perform_action(&AiAction::SetCell { x: 105, y: 114, material: "wood".into() });
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s.perform_action(&AiAction::SetCell { x: 106, y: 114, material: "wood".into() });
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s.perform_action(&AiAction::SetCell { x: 105, y: 113, material: "lava".into() });
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s.perform_action(&AiAction::FillRect {
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x: 100,
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y: 115,
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w: 10,
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h: 1,
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material: "stone".into(),
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});
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s.perform_action(&AiAction::SetCell {
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x: 104,
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y: 114,
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material: "wood".into(),
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});
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s.perform_action(&AiAction::SetCell {
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x: 105,
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y: 114,
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material: "wood".into(),
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});
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s.perform_action(&AiAction::SetCell {
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x: 106,
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y: 114,
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material: "wood".into(),
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});
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s.perform_action(&AiAction::SetCell {
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x: 105,
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y: 113,
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material: "lava".into(),
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});
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s.step(15);
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let wood_remaining = s.count_material_in_region(103, 113, 5, 3, "wood");
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assert_eq!(wood_remaining, 0, "all wood should have been ignited by lava, got {} wood cells", wood_remaining);
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assert_eq!(
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wood_remaining, 0,
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"all wood should have been ignited by lava, got {} wood cells",
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wood_remaining
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);
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}
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#[test]
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fn lava_ignites_grass() {
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let mut s = setup_empty();
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s.perform_action(&AiAction::FillRect { x: 100, y: 115, w: 10, h: 1, material: "stone".into() });
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s.perform_action(&AiAction::FillRect { x: 100, y: 114, w: 5, h: 1, material: "grass".into() });
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s.perform_action(&AiAction::SetCell { x: 105, y: 113, material: "lava".into() });
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s.perform_action(&AiAction::SetCell { x: 105, y: 114, material: "lava".into() });
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s.perform_action(&AiAction::FillRect {
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x: 100,
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y: 115,
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w: 10,
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h: 1,
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material: "stone".into(),
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});
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s.perform_action(&AiAction::FillRect {
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x: 100,
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y: 114,
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w: 5,
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h: 1,
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material: "grass".into(),
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});
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s.perform_action(&AiAction::SetCell {
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x: 105,
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y: 113,
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material: "lava".into(),
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});
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s.perform_action(&AiAction::SetCell {
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x: 105,
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y: 114,
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material: "lava".into(),
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});
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s.step(15);
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let grass_remaining = s.count_material_in_region(99, 113, 7, 3, "grass");
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assert_eq!(grass_remaining, 0, "grass should have been ignited by lava");
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