Files
Verbatim/tests/entity_movement.rs
2026-06-21 22:27:20 +03:00

102 lines
2.5 KiB
Rust

use verbatim::ai::AiAction;
use verbatim::ai::GameSession;
fn setup_empty() -> GameSession {
let mut s = GameSession::new_seeded(42);
s.init_empty();
s.clear_area(95, 95, 40, 35);
s.perform_action(&AiAction::FillRect {
x: 80,
y: 135,
w: 80,
h: 15,
material: "stone".into(),
});
s
}
#[test]
fn player_falls_and_lands() {
let mut s = GameSession::new_seeded(42);
s.init_empty();
s.clear_area(115, 115, 20, 15);
s.perform_action(&AiAction::FillRect {
x: 110,
y: 130,
w: 30,
h: 15,
material: "stone".into(),
});
s.step(80);
let player = s.get_player().expect("player should exist");
assert!(player.alive, "player should be alive");
let y = player.pos[1];
assert!(
y < 135.0,
"player should not fall through stone floor, got y={}",
y
);
s.step(30);
let player2 = s.get_player().expect("player should exist");
let dy = (player2.pos[1] - y).abs();
assert!(
dy < 3.0,
"player should have stopped falling (dy={:.2}), y={} -> {}",
dy,
y,
player2.pos[1]
);
}
#[test]
fn player_blocked_by_stone_wall() {
let mut s = setup_empty();
s.step(30);
let player = s.get_player().expect("player should exist");
let x = player.pos[0] as i32;
s.perform_action(&AiAction::FillRect {
x: x + 5,
y: 125,
w: 1,
h: 10,
material: "stone".into(),
});
s.perform_action(&AiAction::MoveRight);
s.step(10);
let player = s.get_player().expect("player should exist");
assert!(
player.pos[0] < (x + 5) as f32,
"player should be blocked by wall"
);
}
#[test]
fn player_can_move_right() {
let mut s = setup_empty();
s.step(30);
let player = s.get_player().expect("player should exist");
let initial_x = player.pos[0];
s.perform_action(&AiAction::MoveRight);
s.step(10);
let player = s.get_player().expect("player should exist");
assert!(
player.pos[0] > initial_x,
"player should have moved right: {} -> {}",
initial_x,
player.pos[0]
);
}
#[test]
fn player_survives_fall() {
let mut s = setup_empty();
s.step(60);
let player = s.get_player().expect("player should exist");
assert!(player.alive, "player should survive a fall onto stone");
assert!(
player.health > 50.0,
"player should not take significant damage from landing, hp={}",
player.health
);
}