Files
Verbatim/tests/physics_acid.rs
T
2026-06-21 22:27:20 +03:00

87 lines
1.8 KiB
Rust

use verbatim::ai::AiAction;
use verbatim::ai::GameSession;
fn setup_empty() -> GameSession {
let mut s = GameSession::new_seeded(42);
s.init_empty();
s.clear_area(95, 95, 40, 40);
s
}
#[test]
fn acid_dissolves_wood() {
let mut s = setup_empty();
s.perform_action(&AiAction::FillRect {
x: 100,
y: 120,
w: 10,
h: 1,
material: "stone".into(),
});
s.perform_action(&AiAction::SetCell {
x: 104,
y: 118,
material: "wood".into(),
});
s.perform_action(&AiAction::SetCell {
x: 105,
y: 119,
material: "acid".into(),
});
s.perform_action(&AiAction::SetCell {
x: 104,
y: 119,
material: "acid".into(),
});
s.step(30);
assert_ne!(
s.get_cell(104, 118).material,
"wood",
"acid should have dissolved the wood"
);
}
#[test]
fn acid_does_not_dissolve_stone() {
let mut s = setup_empty();
s.perform_action(&AiAction::SetCell {
x: 105,
y: 110,
material: "stone".into(),
});
s.perform_action(&AiAction::SetCell {
x: 105,
y: 111,
material: "acid".into(),
});
s.step(20);
assert_eq!(
s.get_cell(105, 110).material,
"stone",
"acid should not dissolve stone"
);
}
#[test]
fn acid_flows_down() {
let mut s = setup_empty();
s.perform_action(&AiAction::FillRect {
x: 100,
y: 120,
w: 10,
h: 1,
material: "stone".into(),
});
s.perform_action(&AiAction::SetCell {
x: 105,
y: 105,
material: "acid".into(),
});
s.step(20);
assert_ne!(
s.get_cell(105, 105).material,
"acid",
"acid should have flowed down from y=105"
);
}