Files
Verbatim/tests/slime.rs
T
Emil 357db17c2f feat: GPU optimization — lighting, viewport CA, benchmark mode, 531 FPS
- Resolution: 8x8 world cells, 2x2 UI cells (UI_SCALE=4)
- GPU lighting: vertex-shader computed, light source list buffer (max 64)
  instead of O(N×R²) grid scan, O(N×S) per cell
- Viewport-aware CA: iterate only active chunks, not all 250×250
- Flat array entity/item/shadow maps instead of HashMaps
- Flat 128-entry ASCII atlas array instead of HashMap lookup
- Partial grid upload: viewport + 30-cell margin only
- Pre-allocated viewport arrays in renderer structs (zero alloc/frame)
- Skip CPU lighting for GPU modes (pass None)
- Benchmark mode: --mode benchmark with per-subsystem timing
- GpuLightSource struct, light_count in push constants
- gather_sources_in_range() for viewport-scoped source gathering

Benchmark (600 ticks, release):
  Graphics: 531 FPS (was 386, +38%), render 1013us (was 1699us, -40%)
  ASCII:    402 FPS (was 313, +28%), render 1502us (was 2346us, -36%)

All 171 tests + 14 scenarios pass.
2026-06-21 16:09:45 +03:00

139 lines
3.6 KiB
Rust

use verbatim::ai::AiAction;
use verbatim::ai::GameSession;
fn setup() -> GameSession {
let mut s = GameSession::new_seeded(42);
s.init_empty();
s.clear_area(90, 90, 50, 50);
s.perform_action(&AiAction::FillRect {
x: 80,
y: 130,
w: 80,
h: 15,
material: "stone".into(),
});
s
}
#[test]
fn slime_spawns_correctly() {
let mut s = setup();
s.perform_action(&AiAction::Spawn {
kind: "slime".into(),
x: 120.0,
y: 120.0,
});
let entities = s.get_entities();
let slime = entities.into_iter().find(|e| e.kind == "Slime");
assert!(slime.is_some(), "slime should exist after spawn");
let sl = slime.unwrap();
assert!(sl.alive, "slime should be alive");
assert_eq!(sl.max_health, 65.0, "slime max health should be 65");
}
#[test]
fn slime_takes_damage_and_dies() {
let mut s = setup();
s.perform_action(&AiAction::Spawn {
kind: "slime".into(),
x: 120.0,
y: 120.0,
});
s.step(10);
let id = s
.get_entities()
.into_iter()
.find(|e| e.kind == "Slime")
.unwrap()
.id;
s.perform_action(&AiAction::DamageEntity { id, amount: 65.0 });
s.step(1);
let entities = s.get_entities();
let sl = entities.into_iter().find(|e| e.id == id).unwrap();
assert!(!sl.alive, "slime should die after 65 damage");
assert_eq!(sl.kind, "Corpse", "dead slime should become corpse");
}
#[test]
fn slime_jumps_toward_player() {
let mut s = setup();
s.step(30);
let player = s.get_player().unwrap();
let px = player.pos[0];
s.perform_action(&AiAction::Spawn {
kind: "slime".into(),
x: px + 10.0,
y: 120.0,
});
s.step(10);
let entities = s.get_entities();
let slime = entities.into_iter().find(|e| e.kind == "Slime" && e.alive);
assert!(slime.is_some(), "slime should be alive");
let slime_y_before = slime.unwrap().pos[1];
s.step(60);
let entities = s.get_entities();
let slime_after = entities.into_iter().find(|e| e.kind == "Slime" && e.alive);
if let Some(sl) = slime_after {
assert!(
sl.pos[1] < slime_y_before + 5.0 || sl.pos[0] != px + 10.0,
"slime should have moved (jumped) from original position"
);
}
}
#[test]
fn slime_deals_contact_damage_to_player() {
let mut s = setup();
s.step(30);
let player = s.get_player().unwrap();
let hp_before = player.health;
s.perform_action(&AiAction::Spawn {
kind: "slime".into(),
x: player.pos[0] + 1.0,
y: player.pos[1],
});
s.step(60);
let player_after = s.get_player().unwrap();
assert!(
player_after.health < hp_before,
"player should take damage from slime contact: {} -> {}",
hp_before,
player_after.health
);
}
#[test]
fn slime_template_has_correct_shape() {
use verbatim::entity::body_template::BodyTemplate;
let t = BodyTemplate::slime();
assert_eq!(t.name, "slime");
assert!(
t.parts.len() >= 15,
"slime should have 15+ parts, got {}",
t.parts.len()
);
assert!(
t.parts.iter().any(|p| p.label == "eye"),
"slime should have eyes"
);
}
#[test]
fn slime_count_in_world() {
let mut s = setup();
for i in 0..3 {
s.perform_action(&AiAction::Spawn {
kind: "slime".into(),
x: 100.0 + i as f32 * 10.0,
y: 120.0,
});
}
s.step(10);
let slimes = s
.get_entities()
.into_iter()
.filter(|e| e.kind == "Slime")
.count();
assert_eq!(slimes, 3, "should have 3 slimes");
}