AI Session API (src/ai/session.rs): - GameSession wraps Game with seeded determinism - init/init_empty, step(n), perform_action, get_state - get_cell, get_region, get_entities, get_player, count_material JSON Pipe Protocol (src/ai/protocol.rs): - --mode pipe: stdin/stdout JSON line protocol - Commands: init, step, action, get_state, get_view, get_cell, get_region, get_entities, get_player, count_material, find_material, record_start/stop, replay_save, run_scenario, quit Test Framework: - 27 Rust integration tests (tests/*.rs) covering sand, water, lava, acid, fire physics + entity movement, damage, ragdoll - 8 JSON scenarios (scenarios/*.json) runnable via --mode test - Scenario assertions: cell_is, cell_is_not, no_material_in_region, material_count_in_region, entity_alive/dead, player_on_ground, etc. Replay System (src/ai/replay.rs): - Record all actions + seed for deterministic playback - ReplayPlayer::play() and play_until_tick() for debugging - --mode replay --replay-file PATH Other changes: - src/lib.rs: library target for integration tests - Collision: post-constraint collision pass to reduce tunneling - serde + serde_json dependencies - All enums use rename_all = snake_case for JSON compatibility
19 lines
716 B
JSON
19 lines
716 B
JSON
{
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"name": "acid_dissolves_wood",
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"description": "Acid should dissolve wood but not stone",
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"seed": 42,
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"init_mode": "empty",
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"setup": [
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{"type": "fill_rect", "x": 100, "y": 115, "w": 20, "h": 3, "material": "stone"},
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{"type": "fill_rect", "x": 103, "y": 112, "w": 5, "h": 1, "material": "stone"},
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{"type": "set_cell", "x": 105, "y": 111, "material": "wood"},
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{"type": "set_cell", "x": 104, "y": 111, "material": "acid"},
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{"type": "set_cell", "x": 106, "y": 111, "material": "acid"},
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{"type": "set_cell", "x": 105, "y": 110, "material": "acid"}
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],
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"steps": 30,
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"assertions": [
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{"type": "no_material_in_region", "x": 103, "y": 109, "w": 5, "h": 4, "material": "wood"}
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]
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}
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