Files
Verbatim/scenarios/entity_survives_fall.json
T
Emil 61b5d551ae test: 109 Rust tests + 14 JSON scenarios, polish physics
Tests added:
- physics_materials.rs: 15 tests (fire, smoke, steam, grass, dirt, bone, wood, stone, lava temp)
- physics_interactions.rs: 12 tests (lava+water, fire spread, acid interactions, sand+water)
- player_controls.rs: 12 tests (move L/R, jump, double jump, rapid input, wait, continuous)
- collision_robust.rs: 10 tests (walls, ceiling, sliding, corridor, slope, dirt wall, unstick)
- ragdoll_death.rs: 7 tests (death transition, ragdoll fall, progressive damage, corpse)
- determinism.rs: 8 tests (same seed, replay exact, replay partial, recording, 100-tick)
- edge_cases.rs: 19 tests (boundary, stress 20 goblins, fill/clear/paint, gravity, camera)
- 6 new JSON scenarios (fire chain, lava pool, sand bury, entity fall, steam, acid wall)

Fixes:
- AABB resolve_aabb_y: add vertical overlap check (was pushing player down when jumping)
- AABB resolve_aabb_x: velocity-aware resolution (player was stuck against walls)
- check_on_ground: use fractional position check (was always true)
- jump_force 1.5 (was 0.8) for 27-body entity
- Gravity read from self.verlet (was from clone, SetGravity didn't work)
- u8 overflow in lava color (saturating_add)

109 Rust tests, 14 JSON scenarios, 0 warnings, 0 failures
2026-06-20 22:42:29 +03:00

16 lines
407 B
JSON

{
"name": "entity_survives_fall",
"description": "Goblin falls onto stone floor and survives",
"seed": 42,
"init_mode": "empty",
"setup": [
{"type": "fill_rect", "x": 100, "y": 130, "w": 20, "h": 5, "material": "stone"},
{"type": "spawn", "kind": "goblin", "x": 110, "y": 115}
],
"steps": 60,
"assertions": [
{"type": "entity_alive", "id": 1},
{"type": "player_alive"}
]
}