- WORLD_SCALE=5 constant in worldgen.rs, adjustable via single constant - Trees: trunk 30 cells tall, canopy radius 10 (was 6/2) - Pools: radius 10-30 (was 3-6) - Walls: height 10-35, width 5 (was 3-7/2) - Sand dunes: width 20-80 (was 6-16) - BSP rooms: min 20×20, corridors width 5 (was 9×9/2) - Surface terrain: amplitude ×5 (±20 vs ±4) - Dirt layer depth: 40 cells (was 8) - Spawn offsets ×5 for goblins/slimes - Dirty rects cleared after world generation to avoid CA processing static terrain - Chunk activation by dirty rects only (not modified flag) - Dirty rect size limit 4096 cells to prevent CA spikes - CA fill_prob for caves reduced 0.45→0.38 for larger open spaces - All 185 tests + 14 scenarios pass - Benchmark: ~18 FPS (regression from 85 FPS due to larger world features) - Performance optimization deferred to separate pass
17 lines
370 B
JSON
17 lines
370 B
JSON
{
|
|
"mode": "graphics",
|
|
"ticks": 60,
|
|
"total_time_ms": 6710.1,
|
|
"avg_fps": 8.9,
|
|
"avg_frame_time_ms": 111.81,
|
|
"p99_frame_time_ms": 1055.62,
|
|
"min_frame_time_ms": 12.09,
|
|
"subsystems": {
|
|
"ca_step_avg_us": 103983,
|
|
"ca_step_p99_us": 1048423,
|
|
"ca_step_min_us": 5067,
|
|
"render_avg_us": 4606,
|
|
"render_p99_us": 15606,
|
|
"render_min_us": 3928
|
|
}
|
|
} |