Files
Verbatim/headless_dump.txt
T
Emil 9fe7137e45 feat: bigger characters (16 sub-bodies), wider terminal viewport
- Entity: 16 sub-bodies (was 7), radius 0.7 (was 0.4), full humanoid
  shape: head, shoulders, torso, arms, hips, legs, feet
- Terminal: viewport up to 250x80 (was 120x50), uses full terminal size
- Camera: uses renderer viewport dimensions instead of hardcoded values
- Physics: constraint correction clamped to 0.5 cells max, 8 substeps
  (was 4), gravity 0.04 (was 0.08), collision pass after each constraint
  iteration to prevent tunneling with larger bodies
- Player: move_speed 0.3, jump_force 1.2 for bigger body
- Spawn: 6 cells above surface (was 4) for taller body
2026-06-20 21:27:11 +03:00

336 lines
24 KiB
Plaintext

=== Verbatim Headless Run: 30 ticks ===
World: 250x250
Player start: (125.0, 240.7)
Camera: (85, 228)
=== Tick 0 (initial state) ===
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43 @ @ """""""""""""
44""" @ @ "":::::::::::::"""
45:::""" """::::::::::::::::::""
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47::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::"""""""""
48::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
49################################################################################
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Player: "Player hp=100.0/100.0 pos=(125.0,240.7) bodies=16/16 on_fire=false"
Entities: 1
=== Tick 3 ===
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49################################################################################
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Player: "Player hp=100.0/100.0 pos=(125.2,245.7) bodies=16/16 on_fire=false"
Entities: 1
Alive entities: Player(hp=100, pos=(125.2155, 245.7384))
=== Tick 6 ===
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49################################################################################
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Player: "Player hp=100.0/100.0 pos=(125.1,245.6) bodies=16/16 on_fire=false"
Entities: 1
Alive entities: Player(hp=100, pos=(125.12183, 245.58759))
=== Tick 9 ===
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49################################################################################
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Player: "Player hp=100.0/100.0 pos=(125.0,245.6) bodies=16/16 on_fire=false"
Entities: 1
Alive entities: Player(hp=100, pos=(124.960976, 245.61632))
=== Tick 12 ===
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47:::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::""""""""
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49################################################################################
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Player: "Player hp=100.0/100.0 pos=(124.9,245.6) bodies=16/16 on_fire=false"
Entities: 1
Alive entities: Player(hp=100, pos=(124.91231, 245.6163))
=== Tick 15 ===
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49################################################################################
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Player: "Player hp=100.0/100.0 pos=(124.9,245.6) bodies=16/16 on_fire=false"
Entities: 1
Alive entities: Player(hp=100, pos=(124.94001, 245.61577))
=== Tick 18 ===
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Player: "Player hp=100.0/100.0 pos=(125.0,245.6) bodies=16/16 on_fire=false"
Entities: 1
Alive entities: Player(hp=100, pos=(124.97533, 245.61575))
=== Tick 21 ===
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49################################################################################
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Player: "Player hp=100.0/100.0 pos=(125.0,245.6) bodies=16/16 on_fire=false"
Entities: 1
Alive entities: Player(hp=100, pos=(124.99407, 245.61584))
=== Tick 24 ===
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49################################################################################
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Player: "Player hp=100.0/100.0 pos=(125.0,245.6) bodies=16/16 on_fire=false"
Entities: 1
Alive entities: Player(hp=100, pos=(125.003, 245.61584))
=== Tick 27 ===
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Player: "Player hp=100.0/100.0 pos=(125.0,245.6) bodies=16/16 on_fire=false"
Entities: 1
Alive entities: Player(hp=100, pos=(125.00714, 245.61584))
=== Tick 30 ===
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49################################################################################
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Player: "Player hp=100.0/100.0 pos=(125.0,245.6) bodies=16/16 on_fire=false"
Entities: 2
Alive entities: Player(hp=100, pos=(125.009735, 245.61584)), Goblin(hp=40, pos=(110.0, 242.69376))