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Verbatim/benchmark_results.json
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Emil f35f56b970 perf: CA optimization — 18 FPS → 83 FPS (4.6× speedup) with ×5 world scale
- Cache active_chunks(): one allocation instead of 5 per tick
- heat_transfer/gas_step/pressure_step: direct chunk array access
  (chunk.temps[idx], chunk.gas_*[idx], chunk.pressure[idx]) instead of
  grid.get_temp()/set_temp() (eliminates 5 chunk-lookups per cell)
- In-place updated_this_tick reset via get_chunk_mut (no Cell copy, no mark_dirty)
- light_step: gather sources first (one pass), skip if no sources,
  reduced radius (lava 25→12, fire 15→6), frequency 10→20 ticks
- gas_step: skip chunks with no gas (gas_density all 0)
- pressure_step: skip chunks with all atmospheric (128), add mark_dirty
- pre_dirty: HashMap instead of Vec (O(1) lookup vs O(n) linear search)
- Cross-chunk heat transfer: edge_temps pre-loaded before mutable borrow
- Spread chunk save I/O: 1 chunk/tick instead of all every 60 ticks
- All 185 tests + 14 scenarios pass
- Benchmark: 82.7 FPS avg, p99 86ms (was 18 FPS, p99 442ms)
2026-06-22 08:55:40 +03:00

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JSON

{
"mode": "graphics",
"ticks": 300,
"total_time_ms": 3627.1,
"avg_fps": 82.7,
"avg_frame_time_ms": 12.06,
"p99_frame_time_ms": 86.45,
"min_frame_time_ms": 7.25,
"subsystems": {
"ca_step_avg_us": 4927,
"ca_step_p99_us": 79708,
"ca_step_min_us": 698,
"render_avg_us": 4154,
"render_p99_us": 6411,
"render_min_us": 3798
}
}