search challenge: triangle marker on a crate's back face (rendered in vision, in digest), report tool with distance verification, smooth turn(duration), --free/--search autonomous modes, look_at crates; verified with gpt-5.6-luna

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opencode
2026-08-08 21:58:57 +03:00
parent 315762363e
commit daa0371519
9 changed files with 444 additions and 34 deletions
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@@ -64,6 +64,25 @@ taken); stop the old one with `fuser -k 8765/tcp` or Ctrl-C in its terminal.
The demo prints a full transcript of tool calls/results to stdout and saves the
capsule's final first-person frame to `demo_final_frame.png`.
### Search challenge
A small orange triangle is painted on the **back side** of one of the crates
(random per run, always on a face hidden from the spawn corner). The agent must
explore the room, look at the crate faces, spot the triangle with `vision`,
and `report` it (the bridge verifies the report by distance):
```bash
scripts/run_chat.sh --provider polza --search
# autonomous exploration, real vision, smooth turns, cruise gliding;
# success = report verified
```
Search missions run in `--free` mode: no re-aim corrections, no collision
hints — the model plans its own exploration. `--free` also applies to beacon
missions if you want fewer guardrails. `look_at` now accepts crates too
(crate_red/crate_blue/crate_olive). Verified: gpt-5.6-luna explored the room
with smooth moves/turns and reported the triangle at 0.5 m.
### Smooth & proactive movement
The capsule no longer teleports or stops-and-thinks: