Fix editor regressions and add Blender scene and animated material import
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@@ -32,7 +32,8 @@ Projects remain on your computer. Rendering, physics and scripts run in the brow
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- Scene hierarchy, component inspector, transform gizmos, command search and undo/redo.
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- Multiple scenes, reusable prefabs, procedural meshes, extrusion and lathe tools.
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- GLB and self-contained glTF import, PBR materials, skeletons and animation clips.
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- GLB, glTF resource bundles and ZIP import, PBR materials, skeletons, morph targets, cameras, lights and animation clips.
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- Local Blender conversion with sampled procedural-material baking and animated material/UV properties. See the [compatibility matrix](docs/BLENDER.md).
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- Rapier rigid bodies, colliders and a character controller; orbit and first-person cameras.
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- JavaScript behaviours with editable properties, worker execution and runtime diagnostics.
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- A shared document and revision-checked transactions for both the editor and MCP.
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