Fix editor regressions and add Blender scene and animated material import

This commit is contained in:
emil28092005
2026-09-12 00:53:20 +03:00
parent 1a0bf725fa
commit 6f497d1977
34 changed files with 1241 additions and 213 deletions
+2 -1
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@@ -32,7 +32,8 @@ Projects remain on your computer. Rendering, physics and scripts run in the brow
- Scene hierarchy, component inspector, transform gizmos, command search and undo/redo.
- Multiple scenes, reusable prefabs, procedural meshes, extrusion and lathe tools.
- GLB and self-contained glTF import, PBR materials, skeletons and animation clips.
- GLB, glTF resource bundles and ZIP import, PBR materials, skeletons, morph targets, cameras, lights and animation clips.
- Local Blender conversion with sampled procedural-material baking and animated material/UV properties. See the [compatibility matrix](docs/BLENDER.md).
- Rapier rigid bodies, colliders and a character controller; orbit and first-person cameras.
- JavaScript behaviours with editable properties, worker execution and runtime diagnostics.
- A shared document and revision-checked transactions for both the editor and MCP.