Fix editor regressions and add Blender scene and animated material import
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@@ -16,3 +16,15 @@ The local editor was opened in a desktop browser. Visual checks covered the init
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GitHub Actions repeats the clean install, build, type check and test suite on Node.js 22. The build runs before integration tests because they read the generated editor and player bundles.
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Native application binaries were not rebuilt for this engine-only package; the tests cover build packaging and orchestration, not real installation on every target device.
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## Blender import and regression validation — 2026-09-12
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- Build and TypeScript checks pass after the Blender import changes.
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- Added regression coverage for parent/child material isolation, nested hosted export URLs, draft namespaces, and shared first-person input handling.
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- Generated glTF fixtures exercise skeletal animation, morph targets, material color/alpha/metallic/roughness, perspective and orthographic camera properties, light intensity, autoplay, independent instances and disposal.
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- Import tests cover glTF resource ZIPs, missing files, traversal rejection, scene camera/lighting selection, and atomic MCP scene replacement with Undo.
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- An optional real Blender 5.2.1 LTS integration test creates a synthetic scene, bakes a procedural material animated by a `frame` driver, converts a curve, exports shape keys/camera/light, checks scene isolation, and verifies unchanged input bytes.
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- A local WebGL smoke test used a three-frame bake from an existing procedural material. All four atlas offsets changed together; pause held the frame fixed. The scene rendered in the browser. Personal project files and generated results remain outside Git.
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- The exported browser-only editor loaded and ran a generated animated Blender scene under a nested URL.
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Full Cycles/EEVEE equivalence, every Blender node type, full user-scene conversion and device-specific performance are not claimed. See [Blender compatibility](BLENDER.md).
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