Fix editor regressions and add Blender scene and animated material import
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@@ -74,7 +74,6 @@ async function boot() {
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const stick = document.getElementById("stick")!;
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const knob = stick.querySelector("i")!;
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let stickId: number | null = null;
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let look: { id: number; x: number; y: number } | null = null;
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const move = (event: PointerEvent) => {
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if (event.pointerId !== stickId || runtime.paused) return;
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const bounds = stick.getBoundingClientRect();
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@@ -111,37 +110,11 @@ async function boot() {
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runtime.touch[input] = false;
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};
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}
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canvas.addEventListener("pointerdown", (event) => {
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if (!firstPerson || runtime.paused) return;
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if (event.pointerType === "mouse") {
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const lock = canvas.requestPointerLock?.();
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if (lock && typeof lock.catch === "function") lock.catch(() => {});
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} else {
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look = { id: event.pointerId, x: event.clientX, y: event.clientY };
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canvas.setPointerCapture(event.pointerId);
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}
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});
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canvas.addEventListener("pointermove", (event) => {
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if (!look || look.id !== event.pointerId || runtime.paused) return;
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runtime.lookBy(
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(event.clientX - look.x) * 0.004,
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(look.y - event.clientY) * 0.004,
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);
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look.x = event.clientX;
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look.y = event.clientY;
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});
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const release = () => {
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stickId = null;
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look = null;
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runtime.releaseInput();
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knob.style.transform = "";
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};
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canvas.addEventListener("pointerup", () => {
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look = null;
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});
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canvas.addEventListener("pointercancel", () => {
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look = null;
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});
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window.addEventListener("blur", release);
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document.addEventListener("visibilitychange", () => {
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release();
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