using UnityEngine; public class EnemyDamageZone : MonoBehaviour { [Header("Параметры урона")] public int minDamageAmount = 5; public int maxDamageAmount = 30; public float damageCooldown = 1.0f; // Пауза между ударами private float lastDamageTime; private int currentDamage; private void Start() { // При старте задаём случайный урон для этой DamageZone currentDamage = Random.Range(minDamageAmount, maxDamageAmount + 1); } private void OnTriggerStay(Collider other) { if (other.CompareTag("Player")) { if (Time.time > lastDamageTime + damageCooldown) { var playerHealth = other.GetComponent(); if (playerHealth != null) { playerHealth.Hit(currentDamage); lastDamageTime = Time.time; Debug.Log("Now HP is: " + playerHealth.Health); } } } } }