using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class LevelManager : MonoBehaviour { [SerializeField] private List enemiesList; public UnityEvent onLevelComplete; public UnityEvent levelCompleteCondition; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { levelCompleteCondition?.Invoke(); } public void CheckIfNoEnemies() { if (enemiesList.Count == 0) { LevelFinishEvent(); } } public void AddEnemyToList(GameObject enemy) { enemiesList.Add(enemy); } public void RemoveEnemyFromList(GameObject enemy) { if (enemiesList.Contains(enemy)) { enemiesList.Remove(enemy); } } public void LevelFinishEvent() { onLevelComplete?.Invoke(); } public void OpenDoor(Door door) { door.isOpened = true; } }