using System.Collections; using System.Collections.Generic; using UnityEngine; public class Door : MonoBehaviour { public bool isOpened; private Animator animator; // Start is called before the first frame update void Start() { animator = GetComponent(); } // Update is called once per frame void Update() { if (isOpened) { animator.SetBool("Opened", true); } else { animator.SetBool("Opened", false); } } }