diff --git a/LinguaEngine.sln b/LinguaEngine.sln
index 10f9391..e8479fe 100644
--- a/LinguaEngine.sln
+++ b/LinguaEngine.sln
@@ -55,6 +55,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Editor.Contracts", "
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Editor", "plugins\engine.editor\Engine.Editor\Engine.Editor.csproj", "{B60A3933-923C-4339-98D1-E4C87A76E80B}"
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Editor.Tests", "tests\Engine.Editor.Tests\Engine.Editor.Tests.csproj", "{7F1CF468-6717-4152-BA95-2DA1E011B6CB}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -269,6 +271,18 @@ Global
{B60A3933-923C-4339-98D1-E4C87A76E80B}.Release|x64.Build.0 = Release|Any CPU
{B60A3933-923C-4339-98D1-E4C87A76E80B}.Release|x86.ActiveCfg = Release|Any CPU
{B60A3933-923C-4339-98D1-E4C87A76E80B}.Release|x86.Build.0 = Release|Any CPU
+ {7F1CF468-6717-4152-BA95-2DA1E011B6CB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {7F1CF468-6717-4152-BA95-2DA1E011B6CB}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {7F1CF468-6717-4152-BA95-2DA1E011B6CB}.Debug|x64.ActiveCfg = Debug|Any CPU
+ {7F1CF468-6717-4152-BA95-2DA1E011B6CB}.Debug|x64.Build.0 = Debug|Any CPU
+ {7F1CF468-6717-4152-BA95-2DA1E011B6CB}.Debug|x86.ActiveCfg = Debug|Any CPU
+ {7F1CF468-6717-4152-BA95-2DA1E011B6CB}.Debug|x86.Build.0 = Debug|Any CPU
+ {7F1CF468-6717-4152-BA95-2DA1E011B6CB}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {7F1CF468-6717-4152-BA95-2DA1E011B6CB}.Release|Any CPU.Build.0 = Release|Any CPU
+ {7F1CF468-6717-4152-BA95-2DA1E011B6CB}.Release|x64.ActiveCfg = Release|Any CPU
+ {7F1CF468-6717-4152-BA95-2DA1E011B6CB}.Release|x64.Build.0 = Release|Any CPU
+ {7F1CF468-6717-4152-BA95-2DA1E011B6CB}.Release|x86.ActiveCfg = Release|Any CPU
+ {7F1CF468-6717-4152-BA95-2DA1E011B6CB}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -297,5 +311,6 @@ Global
{8067C66D-9D49-192B-E4C1-1C024401ACE3} = {07D57EEB-2F50-60C4-C011-FE4FA775C9A8}
{6A2943F1-1984-470D-BD74-C6E16BB77241} = {8067C66D-9D49-192B-E4C1-1C024401ACE3}
{B60A3933-923C-4339-98D1-E4C87A76E80B} = {8067C66D-9D49-192B-E4C1-1C024401ACE3}
+ {7F1CF468-6717-4152-BA95-2DA1E011B6CB} = {0AB3BF05-4346-4AA6-1389-037BE0695223}
EndGlobalSection
EndGlobal
diff --git a/plugins/engine.editor/Engine.Editor.Contracts/GizmoMath.cs b/plugins/engine.editor/Engine.Editor.Contracts/GizmoMath.cs
new file mode 100644
index 0000000..b467d91
--- /dev/null
+++ b/plugins/engine.editor/Engine.Editor.Contracts/GizmoMath.cs
@@ -0,0 +1,87 @@
+using System.Numerics;
+
+namespace Engine.Editor.Contracts;
+
+///
+/// The pure math behind a screen-space-drag-to-3D-axis gizmo, split out
+/// from TranslateGizmo (Engine.Editor, which owns the ImGui drawing and
+/// live mouse/GameObject state) specifically so it's unit-testable without
+/// a GL context, a real window, or a mouse — none of which a headless test
+/// run has. See TranslateGizmo's own doc comment for how these three
+/// functions compose into an actual drag.
+///
+public static class GizmoMath
+{
+ ///
+ /// Projects a world-space point through view*projection to a
+ /// screen-space pixel coordinate. Null when the point is behind the
+ /// camera (w <= 0) — there's no sane screen position for it, and
+ /// drawing one anyway (naive perspective division) would fling it to
+ /// whatever's on the opposite side of the screen instead of just not
+ /// being there.
+ ///
+ public static Vector2? WorldToScreen(Vector3 worldPos, Matrix4x4 viewProjection, Vector2 screenSize)
+ {
+ var clip = Vector4.Transform(new Vector4(worldPos, 1f), viewProjection);
+ if (clip.W <= 0f)
+ return null;
+
+ var ndcX = clip.X / clip.W;
+ var ndcY = clip.Y / clip.W;
+
+ // NDC's Y axis points up; screen-space pixel Y points down.
+ return new Vector2(
+ (ndcX * 0.5f + 0.5f) * screenSize.X,
+ (1f - (ndcY * 0.5f + 0.5f)) * screenSize.Y);
+ }
+
+ ///
+ /// How far along a world-space axis the current drag corresponds to,
+ /// in world units. Works entirely in screen space: how far the mouse
+ /// moved along the axis's own on-screen direction (not just its raw XY
+ /// delta — an axis pointing diagonally on screen needs the component
+ /// of the mouse movement that's actually along it), scaled by how many
+ /// world units one screen pixel represented for this axis at drag
+ /// start (screenLen pixels spanned axisWorldLength world units).
+ ///
+ /// This is a projection-ratio approximation, not true ray/nearest-point
+ /// axis math — ratio holds exactly only at the handle's own depth, and
+ /// drifts slightly as the object moves toward or away from the camera
+ /// mid-drag under perspective projection. Good enough for a first
+ /// working gizmo; a real nearest-point-on-ray solve is more machinery
+ /// than a single translate handle has earned yet.
+ ///
+ public static float ProjectDragOntoAxis(
+ Vector2 origin2D, Vector2 tip2D, Vector2 dragStartMouse, Vector2 currentMouse, float axisWorldLength)
+ {
+ var screenDir = tip2D - origin2D;
+ var screenLen = screenDir.Length();
+ if (screenLen < 0.0001f)
+ return 0f;
+
+ var normalizedDir = screenDir / screenLen;
+ var mouseDelta = currentMouse - dragStartMouse;
+ var pixelsAlongAxis = Vector2.Dot(mouseDelta, normalizedDir);
+ return pixelsAlongAxis / screenLen * axisWorldLength;
+ }
+
+ ///
+ /// Converts a desired new world-space position into the local position
+ /// GameObject.Transform.LocalPosition needs to produce it — the inverse
+ /// of GameObject.WorldMatrix's own composition. Null parentWorldMatrix
+ /// (no parent) means local and world are the same space. Matters
+ /// specifically because a parent's non-identity scale or rotation means
+ /// "move 1 world unit along X" and "add 1 to LocalPosition.X" are not
+ /// the same thing — see samples/WindowDemo's ChildQuad, parented under
+ /// a GameObject with a non-uniform (2,2,1) scale, which is exactly the
+ /// case this needs to get right.
+ ///
+ public static Vector3 WorldToLocalPosition(Vector3 worldPos, Matrix4x4? parentWorldMatrix)
+ {
+ if (parentWorldMatrix is null)
+ return worldPos;
+
+ Matrix4x4.Invert(parentWorldMatrix.Value, out var inverse);
+ return Vector3.Transform(worldPos, inverse);
+ }
+}
diff --git a/plugins/engine.editor/Engine.Editor/EditorPlugin.cs b/plugins/engine.editor/Engine.Editor/EditorPlugin.cs
index ea0fddf..3f8ba2f 100644
--- a/plugins/engine.editor/Engine.Editor/EditorPlugin.cs
+++ b/plugins/engine.editor/Engine.Editor/EditorPlugin.cs
@@ -4,6 +4,7 @@ using Engine.Kernel.Diagnostics;
using Engine.Kernel.Plugins;
using Engine.Kernel.Scheduling;
using Engine.Kernel.World;
+using Engine.Render.Contracts;
using Engine.Windowing.Contracts;
using ImGuiNET;
using Silk.NET.OpenGL;
@@ -29,16 +30,21 @@ namespace Engine.Editor;
public sealed class EditorPlugin : IPlugin
{
private readonly EditorState _state = new();
+ private readonly TranslateGizmo _gizmo = new();
private GL? _gl;
private ImGuiController? _controller;
private ITime? _time;
private PlayModeController? _playMode;
+ private IEngineWindow? _window;
+ private ICameraService? _camera;
public void Configure(IPluginContext ctx)
{
var window = ctx.Services.Require();
var input = ctx.Services.Require();
_time = ctx.Time;
+ _window = window;
+ _camera = ctx.Services.Require();
window.Native.GLContext!.MakeCurrent();
_gl = window.Native.CreateOpenGL();
@@ -61,6 +67,8 @@ public sealed class EditorPlugin : IPlugin
_gl = null;
_time = null;
_playMode = null;
+ _window = null;
+ _camera = null;
}
private void DrawUi(IWorld world)
@@ -101,6 +109,7 @@ public sealed class EditorPlugin : IPlugin
HierarchyPanel.Draw(world, _state);
InspectorPanel.Draw(_state);
+ _gizmo.Draw(_state, _camera!, _window!);
_controller.Render();
}
diff --git a/plugins/engine.editor/Engine.Editor/TranslateGizmo.cs b/plugins/engine.editor/Engine.Editor/TranslateGizmo.cs
new file mode 100644
index 0000000..72cdd04
--- /dev/null
+++ b/plugins/engine.editor/Engine.Editor/TranslateGizmo.cs
@@ -0,0 +1,100 @@
+using System.Numerics;
+using Engine.Editor.Contracts;
+using Engine.Kernel.World;
+using Engine.Render.Contracts;
+using Engine.Windowing.Contracts;
+using ImGuiNET;
+
+namespace Engine.Editor;
+
+///
+/// M3's actual gizmo, per the "полноценный 3D-пайплайн" choice over a
+/// scoped 2D one: three axis handles at the selected GameObject's world
+/// position, drawn by projecting real 3D points through the real camera's
+/// View/Projection (GizmoMath.WorldToScreen) onto ImGui's foreground draw
+/// list — not OpenGL geometry, since nothing in engine.render draws lines
+/// yet and ImGui's own 2D draw list, fed real 3D-projected coordinates, is
+/// already exactly "a handle dragged in screen space mapped onto a real 3D
+/// axis." Dragging reads GizmoMath.ProjectDragOntoAxis and writes back
+/// through GizmoMath.WorldToLocalPosition — both pure and unit-tested in
+/// Engine.Editor.Tests, since neither needs a GL context or a real mouse to
+/// verify, only this glue does.
+///
+internal sealed class TranslateGizmo
+{
+ private const float AxisLength = 1.5f;
+ private const float HandleRadius = 6f;
+
+ private static readonly Vector3[] AxisDirections = [Vector3.UnitX, Vector3.UnitY, Vector3.UnitZ];
+
+ private int _dragAxis = -1;
+ private Vector2 _dragStartMouse;
+ private Vector3 _dragStartWorldPosition;
+
+ public void Draw(EditorState state, ICameraService camera, IEngineWindow window)
+ {
+ var go = state.Selected;
+ if (go is null)
+ return;
+
+ var screenSize = new Vector2(window.Native.FramebufferSize.X, window.Native.FramebufferSize.Y);
+ if (screenSize.X <= 0 || screenSize.Y <= 0)
+ return;
+
+ var viewProjection = camera.View * camera.Projection;
+ var worldPos = go.WorldMatrix.Translation;
+
+ var origin2D = GizmoMath.WorldToScreen(worldPos, viewProjection, screenSize);
+ if (origin2D is null)
+ return;
+
+ var mouse = ImGui.GetIO().MousePos;
+ var mouseFree = !ImGui.GetIO().WantCaptureMouse;
+ var drawList = ImGui.GetForegroundDrawList();
+
+ for (var axis = 0; axis < 3; axis++)
+ {
+ var tipWorld = worldPos + AxisDirections[axis] * AxisLength;
+ var tip2D = GizmoMath.WorldToScreen(tipWorld, viewProjection, screenSize);
+ if (tip2D is null)
+ continue;
+
+ var color = AxisColor(axis);
+ drawList.AddLine(origin2D.Value, tip2D.Value, color, 3f);
+ drawList.AddCircleFilled(tip2D.Value, HandleRadius, color);
+
+ var hovering = Vector2.Distance(mouse, tip2D.Value) <= HandleRadius + 2f;
+
+ if (_dragAxis == -1 && hovering && mouseFree && ImGui.IsMouseClicked(ImGuiMouseButton.Left))
+ {
+ _dragAxis = axis;
+ _dragStartMouse = mouse;
+ _dragStartWorldPosition = worldPos;
+ }
+
+ if (_dragAxis != axis)
+ continue;
+
+ if (!ImGui.IsMouseDown(ImGuiMouseButton.Left))
+ {
+ _dragAxis = -1;
+ continue;
+ }
+
+ var delta = GizmoMath.ProjectDragOntoAxis(origin2D.Value, tip2D.Value, _dragStartMouse, mouse, AxisLength);
+ var newWorldPos = _dragStartWorldPosition + AxisDirections[axis] * delta;
+ var parentMatrix = go.Parent?.WorldMatrix;
+
+ var t = go.Transform;
+ t.LocalPosition = GizmoMath.WorldToLocalPosition(newWorldPos, parentMatrix);
+ go.Transform = t;
+ }
+ }
+
+ private static uint AxisColor(int axis) => axis switch
+ {
+ 0 => ImGui.ColorConvertFloat4ToU32(new Vector4(1f, 0.25f, 0.25f, 1f)), // X: red
+ 1 => ImGui.ColorConvertFloat4ToU32(new Vector4(0.3f, 1f, 0.3f, 1f)), // Y: green
+ _ => ImGui.ColorConvertFloat4ToU32(new Vector4(0.35f, 0.55f, 1f, 1f)), // Z: blue
+ };
+}
diff --git a/tests/Engine.Editor.Tests/Engine.Editor.Tests.csproj b/tests/Engine.Editor.Tests/Engine.Editor.Tests.csproj
new file mode 100644
index 0000000..d2d62e9
--- /dev/null
+++ b/tests/Engine.Editor.Tests/Engine.Editor.Tests.csproj
@@ -0,0 +1,22 @@
+
+
+
+ false
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/tests/Engine.Editor.Tests/GizmoMathTests.cs b/tests/Engine.Editor.Tests/GizmoMathTests.cs
new file mode 100644
index 0000000..7dfefe9
--- /dev/null
+++ b/tests/Engine.Editor.Tests/GizmoMathTests.cs
@@ -0,0 +1,106 @@
+using System.Numerics;
+using Engine.Editor.Contracts;
+
+namespace Engine.Editor.Tests;
+
+public class GizmoMathTests
+{
+ [Fact]
+ public void WorldToScreen_OriginProjectsToScreenCenter_ForSymmetricCamera()
+ {
+ var view = Matrix4x4.CreateLookAt(new Vector3(0, 0, 5), Vector3.Zero, Vector3.UnitY);
+ var projection = Matrix4x4.CreatePerspectiveFieldOfView(MathF.PI / 4f, 1f, 0.1f, 100f);
+ var screenSize = new Vector2(800, 800);
+
+ var screen = GizmoMath.WorldToScreen(Vector3.Zero, view * projection, screenSize);
+
+ Assert.NotNull(screen);
+ Assert.Equal(400f, screen!.Value.X, precision: 3);
+ Assert.Equal(400f, screen.Value.Y, precision: 3);
+ }
+
+ [Fact]
+ public void WorldToScreen_PointBehindCamera_ReturnsNull()
+ {
+ var view = Matrix4x4.CreateLookAt(new Vector3(0, 0, 5), Vector3.Zero, Vector3.UnitY);
+ var projection = Matrix4x4.CreatePerspectiveFieldOfView(MathF.PI / 4f, 1f, 0.1f, 100f);
+
+ // Camera sits at z=5 looking toward z=0; a point at z=10 is on the
+ // far side of the camera from where it's looking, not just far away.
+ var screen = GizmoMath.WorldToScreen(new Vector3(0, 0, 10), view * projection, new Vector2(800, 800));
+
+ Assert.Null(screen);
+ }
+
+ [Fact]
+ public void ProjectDragOntoAxis_AlongScreenAxis_ScalesLinearly()
+ {
+ var origin = new Vector2(100, 100);
+ var tip = new Vector2(200, 100); // 100px maps to 2 world units
+ var start = new Vector2(100, 100);
+ var current = new Vector2(150, 100); // half the drag
+
+ var result = GizmoMath.ProjectDragOntoAxis(origin, tip, start, current, axisWorldLength: 2f);
+
+ Assert.Equal(1f, result, precision: 4);
+ }
+
+ [Fact]
+ public void ProjectDragOntoAxis_DiagonalAxis_ProjectsOnlyTheAlignedComponent()
+ {
+ var origin = new Vector2(0, 0);
+ var tip = new Vector2(100, 100); // 45-degree axis, length ~141.42
+ var start = Vector2.Zero;
+
+ // Move straight along X only — half of it is "along" the diagonal axis.
+ var current = new Vector2(100, 0);
+
+ var result = GizmoMath.ProjectDragOntoAxis(origin, tip, start, current, axisWorldLength: 2f);
+
+ Assert.Equal(1f, result, precision: 3);
+ }
+
+ [Fact]
+ public void ProjectDragOntoAxis_ZeroLengthAxis_ReturnsZero()
+ {
+ var result = GizmoMath.ProjectDragOntoAxis(
+ new Vector2(50, 50), new Vector2(50, 50), Vector2.Zero, new Vector2(999, 999), axisWorldLength: 2f);
+
+ Assert.Equal(0f, result);
+ }
+
+ [Fact]
+ public void WorldToLocalPosition_NoParent_ReturnsWorldPositionUnchanged()
+ {
+ var worldPos = new Vector3(3, 4, 5);
+
+ var local = GizmoMath.WorldToLocalPosition(worldPos, parentWorldMatrix: null);
+
+ Assert.Equal(worldPos, local);
+ }
+
+ [Fact]
+ public void WorldToLocalPosition_ParentWithNonUniformScale_AccountsForScale()
+ {
+ // Exactly samples/WindowDemo's ChildQuad case: a parent scaled
+ // (2,2,1) — moving 2 world units along X must become 1 local unit,
+ // not 2, or the object would drift as it's dragged.
+ var parentMatrix = Matrix4x4.CreateScale(2, 2, 1);
+ var worldPos = new Vector3(2, 0, 0);
+
+ var local = GizmoMath.WorldToLocalPosition(worldPos, parentMatrix);
+
+ Assert.Equal(new Vector3(1, 0, 0), local);
+ }
+
+ [Fact]
+ public void WorldToLocalPosition_ParentWithTranslation_SubtractsParentOffset()
+ {
+ var parentMatrix = Matrix4x4.CreateTranslation(5, 0, 0);
+ var worldPos = new Vector3(7, 0, 0);
+
+ var local = GizmoMath.WorldToLocalPosition(worldPos, parentMatrix);
+
+ Assert.Equal(new Vector3(2, 0, 0), local);
+ }
+}