Commit Graph
2 Commits
Author SHA1 Message Date
EmilandClaude Sonnet 5 03ca9c62b7 Switch World model from ECS to GameObject/Component
Match the more familiar Unity-style object model instead of a
struct-of-arrays ECS: GameObject hierarchy with type-indexed component
queries, Transform inlined as the one performance-motivated exception.
Data/behavior stay split the same way ECS required it, so hot-reload
safety is unaffected.

Also fixes an inconsistency in the previous reload sequence, which
described migrating live component data on a contract change even
though the Default ALC hosting contracts never unloads. Contract
changes now explicitly require an editor restart instead.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N1qPfzq8TDCUMFMV3UwV5N
2026-09-02 00:12:36 +03:00
EmilandClaude Sonnet 5 043ff432e2 Initial commit: project scaffold and kernel contract v0
Lay out the design that everything else builds on: a small frozen
kernel plugins treat as a shared language, the plugin contract, the
two-assembly hot-reload model, and the build order through M4.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N1qPfzq8TDCUMFMV3UwV5N
2026-09-02 00:04:01 +03:00