namespace Engine.Kernel.Tests; public class WorldTests { // TODO(M0): once IWorld has a concrete implementation — // - GameObject hierarchy (parent/children) behaves correctly // - Query() returns exactly the GameObjects holding a T, and is // O(matches) — see the World row in docs/kernel-contract.md §2 // - AddComponent/RemoveComponent keep the type index consistent [Fact(Skip = "World has no implementation yet — see M0 in docs/kernel-contract.md §8.")] public void Placeholder() { } }