using Engine.Kernel.Plugins;
using Engine.Kernel.Scheduling;
using Engine.Kernel.World;
using Sandbox.Echo.Contracts;
namespace Sandbox.Echo;
///
/// M0's test fixture. Exists to exercise the full loop end to end — plugin
/// load, a real cross-ALC system registered and invoked by Schedule, and
/// hot reload — before any real subsystem exists to test any of it
/// against. See M0 in docs/kernel-contract.md §8.
///
public sealed class EchoPlugin : IPlugin
{
public void Configure(IPluginContext ctx)
{
ctx.Schedule.Add(Stage.Update, Tick)
.Writes();
ctx.Log.Info("sandbox.echo configured");
}
public void Shutdown(IPluginContext ctx)
{
ctx.Schedule.RemoveAllFrom("sandbox.echo");
}
static void Tick(IWorld world)
{
foreach (var go in world.Query())
go.GetComponent()!.Count++;
}
}