using Engine.Kernel.Events;
using Engine.Kernel.Plugins;
using Engine.Kernel.Scheduling;
using Engine.Kernel.Services;
using Engine.Kernel.World;
namespace Engine.Kernel.Tests;
///
/// Edge cases that don't need a real, compiled plugin — see
/// Engine.ConformanceHarness/AlcUnloadTests.cs for the load/unload/reload
/// path exercised against a real one (Sandbox.Echo).
///
public class PluginHostTests
{
private static PluginHost NewHost() =>
new(new GameWorld(), new ServiceRegistry(), new Schedule(), new NullEventBus());
[Fact]
public void Load_Throws_When_The_Directory_Has_No_Manifest()
{
var host = NewHost();
var emptyDir = Directory.CreateTempSubdirectory();
try
{
Assert.Throws(() => host.Load(emptyDir.FullName));
}
finally
{
emptyDir.Delete(recursive: true);
}
}
}