Files
lingua-engine/.gitignore
T
EmilandClaude Sonnet 5 c6d9ff1a26 Add scripts/stage-plugins.sh and run-sample.sh for running the engine locally
Contracts and Implementation build into two separate bin/ folders, so
there's nowhere valid to point --plugins at without a staging step first
— every manual verification this session has done that staging by hand.
stage-plugins.sh does it for every plugin in one pass; run-sample.sh
stages then runs samples/WindowDemo windowed, forwarding extra args to
`engine run` (e.g. --screenshot).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N1qPfzq8TDCUMFMV3UwV5N
2026-09-02 17:16:24 +03:00

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## .NET
bin/
obj/
*.user
*.suo
.vs/
## Rider / VS Code
.idea/
.vscode/
*.DotSettings.user
## OS
.DS_Store
Thumbs.db
## Build output
out/
artifacts/
## scripts/stage-plugins.sh's output — regenerated from plugins/, not source.
.stage/
## ImGui's own persisted window layout (position/size/open-state) — a
## per-machine editing session preference, not project source, same
## category as an IDE's own workspace state.
imgui.ini
## CMake build output and FetchContent's cloned dependencies (Box3D) for
## native/*-native/ — regenerated by cmake -S . -B build, not source; only
## the built liblingua_physics.so (checked in under plugins/engine.physics/
## Engine.Physics/native/) is what the engine actually ships.
native/*/build/
native/*/.fetchcontent-cache/