Contracts and Implementation build into two separate bin/ folders, so there's nowhere valid to point --plugins at without a staging step first — every manual verification this session has done that staging by hand. stage-plugins.sh does it for every plugin in one pass; run-sample.sh stages then runs samples/WindowDemo windowed, forwarding extra args to `engine run` (e.g. --screenshot). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01N1qPfzq8TDCUMFMV3UwV5N
35 lines
771 B
Plaintext
35 lines
771 B
Plaintext
## .NET
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bin/
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obj/
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*.user
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*.suo
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.vs/
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## Rider / VS Code
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.idea/
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.vscode/
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*.DotSettings.user
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## OS
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.DS_Store
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Thumbs.db
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## Build output
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out/
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artifacts/
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## scripts/stage-plugins.sh's output — regenerated from plugins/, not source.
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.stage/
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## ImGui's own persisted window layout (position/size/open-state) — a
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## per-machine editing session preference, not project source, same
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## category as an IDE's own workspace state.
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imgui.ini
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## CMake build output and FetchContent's cloned dependencies (Box3D) for
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## native/*-native/ — regenerated by cmake -S . -B build, not source; only
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## the built liblingua_physics.so (checked in under plugins/engine.physics/
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## Engine.Physics/native/) is what the engine actually ships.
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native/*/build/
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native/*/.fetchcontent-cache/
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