Buildable skeleton matching docs/kernel-contract.md: - src/Engine.Kernel — the frozen kernel. Interfaces and data types only (World, Component, GameObject, Transform, ISchedule, IServiceRegistry, IEventBus, ILogger, IPlugin/IPluginContext, plugin.json and project.json manifest models). No PluginHost/Scheduler/World implementation yet — that's M0's actual work, not scaffolding. - src/Engine.Host — the CLI runtime entry point, placeholder for now. - plugins/sandbox.echo — a minimal two-assembly plugin (Contracts in Default ALC, implementation in collectible ALC) that exists only to exercise the reload loop end to end once PluginHost exists. - tests/Engine.Kernel.Tests, tests/Engine.ConformanceHarness — wired up with one Skip-marked placeholder test each, naming what M0 needs to make them real (including the 200-cycle ALC leak test from §4). The harness references the sandbox plugin with ReferenceOutputAssembly="false" so it loads it dynamically by path instead of linking its types into its own Default ALC. - samples/EmptyProject — a starter project.json. - Directory.Build.props centralizes shared settings across every project, including AllowUnsafeBlocks=false to enforce the §7 rule at the build level rather than by convention. Solution builds clean and `dotnet test` runs both placeholders as Skipped (not failing) — confirms the wiring, not the engine. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01N1qPfzq8TDCUMFMV3UwV5N
25 lines
1.0 KiB
C#
25 lines
1.0 KiB
C#
namespace Engine.ConformanceHarness;
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/// <summary>
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/// The test docs/kernel-contract.md §4 calls the one thing that keeps this
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/// architecture from slowly degrading: load and unload a plugin 200 times,
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/// and after every cycle verify the ALC actually collected. Runs against
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/// Sandbox.Echo — see the ReferenceOutputAssembly="false" note in this
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/// project's .csproj for why that reference doesn't link its types in.
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/// </summary>
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public class AlcUnloadTests
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{
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// TODO(M0): once PluginHost exists —
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// for (int i = 0; i < 200; i++) {
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// var handle = host.Load("sandbox.echo");
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// var weakAlc = host.Unload(handle);
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// GC.Collect(); GC.WaitForPendingFinalizers();
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// Assert.False(weakAlc.IsAlive, $"ALC survived cycle {i}");
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// }
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// and assert working-set memory hasn't grown beyond noise.
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[Fact(Skip = "PluginHost has no implementation yet — see M0 in docs/kernel-contract.md §8.")]
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public void Plugin_Survives_200_Load_Unload_Cycles()
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{
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}
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}
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