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Gothic Hall

A reproducible build based on the visual reference: a large hall with galleries, a smaller two-story wing, a connecting passage, and a bell tower. Modules in scripts/builds/gothic_hall/ generate the geometry; scripts/build-gothic-hall.py applies it through the Paper plugin's checked operations.

This report records the original baseline before subsequent decorative polishing. It adapts the reference to the available palette: stone bricks, andesite, diorite, dark deepslate, wood, and tinted glass. No shaders were used. Detailed furnishing and landscaping were not part of this baseline; it includes a terrace, stairs, simple benches, and a raised platform. The bell is built from blocks, without a bell entity.

The baseline was applied in the live world: 29,354 blocks in 87 batches, with verification saved in .runtime/gothic-hall/verification.json.

Original Minecraft build without shaders

A real Fabric camera capture from September 12, 2026, after the initial finishing pass. The PNG is unprocessed; capture metadata. Viewpoint: (0, -20, -63), yaw 25°, pitch 16°, FOV 85°. The test server's view distance was five chunks for this original capture, so distant edges disappear into fog. The current local server has since been updated to 12 chunks for the polishing pass. Frame readiness is checked on the client; agreement between the blocks and the blueprint was verified separately by reading the world.

The local coordinate origin is origin = (-50, -60, -40). Add this origin to a local coordinate to obtain its world coordinate. All ranges below are inclusive; the main facades face north, toward −Z.

  • Terrace: local X=1..63, Z=1..62, Y=0, size 63 × 62. World coordinates: X=-49..13, Z=-39..22, Y=-60.
  • Large hall: main body X=7..31, Z=13..56, size 25 × 44; with decoration it occupies X=3..35, Z=8..57, Y=0..48. Main floor at Y=6, galleries at Y=16, roof ridge at Y=43. Main entrance near world position (-31, -53, -31).
  • Side wing: main footprint X=38..57, Z=16..41, size 20 × 26; including projections, X=36..59, Z=13..43, Y=0..28. Floors at Y=0/8, roof ridge at Y=28. Entrance near (-3, -59, -26).
  • Bell tower: including projections, X=34..46, Z=42..56, Y=0..60, size 13 × 15, with 61 block levels. Its top is at world Y=0; entrance near (-10, -58, 2).
  • Connecting passage: X=31..40, Z=33..43, Y=0..16; the walkway in Z=36..39 rises from the hall floor at Y=6 to the wing floor at Y=8.

Run commands from the repository root with Paper running, the project owner connected, and the building site's chunks loaded. The script reads project scope and the separate agent token from the private .runtime/server/plugins/MinecraftBuilderMCP/config.yml.

python3 scripts/build-gothic-hall.py plan
python3 scripts/build-gothic-hall.py apply
python3 scripts/build-gothic-hall.py verify

plan saves .runtime/gothic-hall/manifest.json and checks the palette, project bounds, and exactness of geometry compression into recipes. It does not change the world. Before each new batch, apply checks that the target region is empty, then calls build_prepare and build_apply. Original block states in the saved plan must also be air. verify compares recorded blocks with the live world and saves a report; it does not check empty spaces outside the recorded mask.

The resume ledger is .runtime/gothic-hall/ledger.json. It stores the blueprint hash, plans, idempotency keys, operation IDs, and their statuses. Rerunning apply resumes from this ledger using existing operations; completed batches are not rebuilt. The world ID and epoch are also checked.

An occupied region, a manual change to an expected block, or an unfinished/conflicting operation stops application. verify reports mismatches while preserving manual edits. If application stops, inspect the reported operation and its server journal; do not delete the ledger or automatically create a new plan over the existing structure. Server plans live in plugins/MinecraftBuilderMCP/journal/plans/ and are required by this script for application and verification.

The initial finishing pass is stored separately from the original blueprint: scripts/finish-gothic-hall.py replaces 14 central pinnacle slabs with full stone blocks and four passage blocks with stairs. This removes gaps in the spires and makes the ascent between the buildings smooth. It uses a separate plan and .runtime/gothic-hall/finish-ledger.json.

python3 scripts/finish-gothic-hall.py plan
python3 scripts/finish-gothic-hall.py apply
python3 scripts/finish-gothic-hall.py verify

After that finishing pass, use the last command: it verifies the original building with the 18 replacements applied. The original build-gothic-hall.py verify expects those blocks' previous states and will report mismatches.

The finishing pass was applied as operation 682bb5bb-a1fe-4359-b687-06f7b1ce1005. Reverification of all 29,354 blocks passed; the report is .runtime/gothic-hall/finish-verification.json. The world was saved with save-all flush.